.FM models?
Moderator: Graf Zahl
- Drake Raider
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.FM models?
self-explanitory, I was wondering if GZDooM could implement .fm models like in Heretic 2. .mdl support wouldn't be to bad, either.
- Drake Raider
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I believe .fm supports non-animated movement. Clarification: In Heretic 2, a 3rd person game, when you aim up/down the torso and weapon of Corvus tilts to point at your target, but the feet remain planted on the ground. In .md2 (and .md3?) when you aim up/down the entire model tilts. I mentioned .mdl because they are so hard to convert.
- Graf Zahl
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- Rachael
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.md3 model feet remain planted on the ground, but mainly because .md3 models are split into parts and attachments. In Q3A, if you play in third person view, you'll see your characters legs remain stationary as he or she looks up or down.
Converting to .md3 would probably be most ideal, for your situation. If you're unable to achieve the planted feet effect, you're using the wrong converter.
Converting to .md3 would probably be most ideal, for your situation. If you're unable to achieve the planted feet effect, you're using the wrong converter.
- Drake Raider
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How about .mdl?
Meaning?That's not a property of the model format but of the implementation.
Last edited by Drake Raider on Thu Oct 23, 2008 18:24, edited 1 time in total.
- Graf Zahl
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