Full PLAYPAL compatibility

Moderator: Graf Zahl

Locked
Sussudio
Posts: 98
Joined: Tue Jul 14, 2009 21:49

Full PLAYPAL compatibility

Post by Sussudio »

In Vanilla Doom, whenever you took damage or grabbed the radsuit, predefined Doom palettes (from PLAYPAL) more or less matching the color of the effect (reddish or greenish) would be used. (G)ZDoom ignores these and recreates the effect in a different (smoother) way, which works ok 99% of the time because there's hardly a wad with a PLAYPAL entry modified beyond the main palette, but what someone needed to change the color for these two?

Can the original behavior be restored as an optional way of handling these palettes?

Thanks.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: Full PLAYPAL compatibility

Post by Graf Zahl »

No, at least not with the hardware renderer.
User avatar
Matilda
Posts: 5
Joined: Thu Apr 23, 2009 7:35

Re: Full PLAYPAL compatibility

Post by Matilda »

This doesn't even exist in ZDoom, as far as I know. From what I've seen, ZDoom bases all of its PLAYPAL changes on the first LUR in the table and creates the fading effect dynamically, instead of the way Doom used to do it.
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Re: Full PLAYPAL compatibility

Post by Tormentor667 »

Matilda wrote:____________________
Tormentor667
?
User avatar
Edward850
Posts: 63
Joined: Fri Mar 20, 2009 21:48

Re: Full PLAYPAL compatibility

Post by Edward850 »

Hes using the [you][/you] function in his signature.
Locked

Return to “Closed Feature Suggestions”