Gl_nearest_mipmap_linear

Moderator: Graf Zahl

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phi108
Posts: 14
Joined: Sun Aug 09, 2009 17:51

Gl_nearest_mipmap_linear

Post by phi108 »

When using no texture filter in GZDoom, you can only select no mipmapping or nearest mipmapping. Could the ability to select linear mipmapping with no filter be added? Many GL Quake ports have this option and it makes mipmapping look much better with no texture filtering.

The option in Quake ports I think is Gl_nearest_mipmap_linear or Gl_texture_nearest_mipmap_linear.
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Graf Zahl
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Re: Gl_nearest_mipmap_linear

Post by Graf Zahl »

Done
phi108
Posts: 14
Joined: Sun Aug 09, 2009 17:51

Re: Gl_nearest_mipmap_linear

Post by phi108 »

Wow, thanks graf! Much appreciated.
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