"gl_texture_blend"

Moderator: Graf Zahl

Locked
Sussudio
Posts: 98
Joined: Tue Jul 14, 2009 21:49

"gl_texture_blend"

Post by Sussudio »

I requested this here, but since it was completely ignored, I'm guessing it was not the correct place.

Basically I'm talking about an equivalent of "gl_sprite_blend" for textures with transparency. Check the link above for a visual example.

Can this be implemented?
Thanks.
Sussudio
Posts: 98
Joined: Tue Jul 14, 2009 21:49

Re: "gl_texture_blend"

Post by Sussudio »

Oh well, I don't want to sound pushy, but have you considered this? it's been a while since the request, the feature would definitely make a difference for the good and it certainly doesn't look like something horribly difficult to implement, given that more or less the same has been done for sprites in the past.

Regards.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: "gl_texture_blend"

Post by Graf Zahl »

This one would be a considerable amount of work with major implications on how scenery is processed so no, I haven't looked into it yet.
User avatar
RaVeN
Posts: 45
Joined: Fri Nov 06, 2009 12:21
Location: Ukraine
Contact:

Smooth Texture Edges

Post by RaVeN »

Smooth Texture Edges (or give different name) its work like "Smooth Sprite Edges" but for textures.
Textures with one transpared color (keycolor?).

P.S. I don't like strong edges that GL_ALPHA_TEST do.
So i prefer smooth edges with "gl_mask_sprite_threshold 0" and "gl_sprite_blend true" <- gives nice effect for me =)
And want to do same with textures. "gl_mask_threshold 0" and "gl_texture_blend true (?)" <- want it too, but this is not exist
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: "gl_texture_blend"

Post by Gez »

Merged duplicate.
User avatar
RaVeN
Posts: 45
Joined: Fri Nov 06, 2009 12:21
Location: Ukraine
Contact:

Re: "gl_texture_blend"

Post by RaVeN »

Don't understand why? but this should works fast too as it works for sprites?
Sussudio
Posts: 98
Joined: Tue Jul 14, 2009 21:49

Re: "gl_texture_blend"

Post by Sussudio »

He didn't say it could be slower if implemented, he just haven't looked into it, which's sort of disappointing. If I could have my way, I'd definitely give this a much higher priority, hell, even Legacy gets it right.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: "gl_texture_blend"

Post by Graf Zahl »

To implement this the entire way of handling two-sided walls needs to be changed. This cannot be done without a major performance hit and a complete reorganization of how such walls are treated internally.

Don't bother asking again. It won't happen.
Locked

Return to “Closed Feature Suggestions”