Light sectors can affect part of sprit

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RaVeN
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Light sectors can affect part of sprit

Post by RaVeN » Sun Jan 23, 2011 12:01

Hexen on Playstation. Light sectors can affect part of sprites.
Image

So it Posible to make it for gzdoom too?

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Nash
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Re: Light sectors can affect part of sprit

Post by Nash » Sun Jan 23, 2011 17:36

This is a very cool effect, surely something similar can be achieved with shaders?

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Salad Viking
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Re: Light sectors can affect part of sprit

Post by Salad Viking » Sun Jan 23, 2011 23:43

That's very cool! If it's OpenGL, then there must be some way to implement this in GZDoom.

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Graf Zahl
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Re: Light sectors can affect part of sprit

Post by Graf Zahl » Mon Jan 24, 2011 0:07

Yes, splitting sprites along sector boundaries. But I can outright tell you that it won't happen.

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Re: Light sectors can affect part of sprit

Post by wtg62 » Sun Jan 30, 2011 16:49

I've noticed though 3D floors Split brightness in sprites horizontally

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Graf Zahl
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Re: Light sectors can affect part of sprit

Post by Graf Zahl » Sun Jan 30, 2011 20:33

They have to because with translucent planes if won't work without splitting. And this is a lot easier to calculate than vertical splits along sector boundaries.

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