Sometime very need set wall in just one color. Now i do this by making image filled with needed color. But it is very annoying.
It be good if this can be possible to place hex RGB value to texture name field.
Set color RGB instead of texture (GZDooM).
Moderator: Graf Zahl
- I.C.H.I. Znot
- Posts: 18
- Joined: Fri Jun 03, 2011 12:20
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: Set color RGB instead of texture (GZDooM).
Why would you need more than a couple such textures? Unless you're going for a [wiki]Virus[/wiki]-like aesthetics, there's no reason to make heavy use of solid colors on textures.
You can also simply use a white texture and make thin colored sectors in front of them. Use the UDMF lightcolor property to colorize the textures in that sector with an RGB value.
You can also simply use a white texture and make thin colored sectors in front of them. Use the UDMF lightcolor property to colorize the textures in that sector with an RGB value.