Set color RGB instead of texture (GZDooM).

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I.C.H.I. Znot
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Joined: Fri Jun 03, 2011 12:20

Set color RGB instead of texture (GZDooM).

Post by I.C.H.I. Znot »

Sometime very need set wall in just one color. Now i do this by making image filled with needed color. But it is very annoying.
It be good if this can be possible to place hex RGB value to texture name field.
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Gez
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Joined: Mon Oct 22, 2007 16:47

Re: Set color RGB instead of texture (GZDooM).

Post by Gez »

Why would you need more than a couple such textures? Unless you're going for a [wiki]Virus[/wiki]-like aesthetics, there's no reason to make heavy use of solid colors on textures.

You can also simply use a white texture and make thin colored sectors in front of them. Use the UDMF lightcolor property to colorize the textures in that sector with an RGB value.
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