Linked things for render 3d lines (GZDooM).

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I.C.H.I. Znot
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Joined: Fri Jun 03, 2011 12:20

Linked things for render 3d lines (GZDooM).

Post by I.C.H.I. Znot »

I have idea about new thing, which tell to engine render nonsolid line between things linked to each other. You set RGB to arg1-3, thickness to arg4, and tag to arg5. With this can be possible make some unusual effects like lasers, wires, wireframe structures or what come to your brain.
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Gez
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Joined: Mon Oct 22, 2007 16:47

Re: Linked things for render 3d lines (GZDooM).

Post by Gez »

That'd require writing new drawing routines just for them, since these lines wouldn't be walls, nor floors, not things, and therefore have nothing to handle them at the moment. Too much effort for too little gain. If you want such things, you can already create them with models or mid-textures or even streams of tiny actors (see TurboCharged Arcade! for an example).
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