Cone-shaped dynamic light?

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LukeGevaerts
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Cone-shaped dynamic light?

Post by LukeGevaerts » Tue Jan 22, 2013 8:03

In before "oh God not another one of these"?

In an ideal world, dynamic lights wouldn't clip right through everything. I've read up on why this is, however, and I understand that it's not really feasible to fix it. I also understand that Graf Zahl is no longer actively developing GZDoom, which is why I'm not really expecting anything out of this question. But hey - it never hurts to ask, right?

Would it be within the realm of possibility to add a cone-shaped dynamic light to the existing library? It could be the same in nature as the spherical dynamic light, clipping right through everything, but - well, minus three quarters, shining a cone of light in the direction of the thing's angle. I have no idea how difficult this would be, but I do know that it would add another tool to the mapper's toolbox.

Thank you for your time.

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Graf Zahl
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Re: Cone-shaped dynamic light?

Post by Graf Zahl » Wed Jan 23, 2013 9:24

1) The Feature Suggestions forum is closed for good reasons

2) No, the Doom engine's concept of geometry is far too primitive for any kind of advanced lighting model.

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