Are dynamic lights and additive textures working fine?
Posted: Sun Jun 05, 2016 12:54
A few months ago i made this level for GS2, and i mostly used dynamic lights and water 3d floors with additive settings, as you can see in the first pic, it's how i wanted it to look, the water texture was very shiny, the area was basically 80% lit by the dynamic lights
I've recently updated to the latest available build (gzdoom-x64-g2.2pre-1664-g18ebe92), and the level looks different, the area is mostly dark and the water texture is almost transparent, because of this some of the linedefs look very dark, is it intended?
(Wish i could tell you what build i was using when i mapped that map, but i can't remember, still, it isn't a build released after April 24 since i did my last edit to the map that day.)
I've recently updated to the latest available build (gzdoom-x64-g2.2pre-1664-g18ebe92), and the level looks different, the area is mostly dark and the water texture is almost transparent, because of this some of the linedefs look very dark, is it intended?
(Wish i could tell you what build i was using when i mapped that map, but i can't remember, still, it isn't a build released after April 24 since i did my last edit to the map that day.)