Sector rotating/scaling/panning tool

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Rex Claussen
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Sector rotating/scaling/panning tool

Post by Rex Claussen » Wed Jul 28, 2010 20:50

TheMisterCat has posted a very useful tool to assist with precise sector rotation/scaling/panning without the trial and error that normally goes with it. Check it out at the DooM World forums

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Rachael
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Re: Sector rotating/scaling/panning tool

Post by Rachael » Thu Jul 29, 2010 13:51

Moving to editing forum and stickying - I think a tool like this could benefit from such exposure. Thank you for the find, Rex! :)
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Firebrand
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Re: Sector rotating/scaling/panning tool

Post by Firebrand » Sat Aug 07, 2010 3:33

Oh darn, I wish I had the chance to test this...
I'm the ruler of the Fire Power.....

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Rex Claussen
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Re: Sector rotating/scaling/panning tool

Post by Rex Claussen » Sat Aug 07, 2010 4:19

Firebrand wrote:Oh darn, I wish I had the chance to test this...
It's as easy as falling off a log. Create a single room within which you create another sector. To simplify the testing process, make sure the second sector is not perfectly positioned on the grid, and angle it (say at 45 degrees). Assign a flat, such as CEIL1_2 to the second sector, insert a player start, then save.

Run the saved test map along with the sector modification tool, pull up a plasma rifle (which, after the recent update, you now get automatically), select your mode, aim at the sector with the offending texture (FLAT), and fire away until you have the perfect rotation/scaling/panning. Use the appropriate bind key to spit out a log file with the exact script special you need.

The whole process can be completed in under 5 minutes.

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LongForgotten
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Re: Sector rotating/scaling/panning tool

Post by LongForgotten » Thu Aug 06, 2015 0:33

Wow...It's come a long way since DmGraph! lol

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