Help with Fog

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PeskySaurus
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Help with Fog

Post by PeskySaurus » Mon Aug 09, 2010 23:22

Is there anyway to control the intensity of fog in Skulltag/Zdoom?

is it possible to make the fog not so thick? It's a neat effect but really makes it impossible to see farther than like 5 feet. Is there a way to make it thinner like in Doom 64? http://www.doom2.net/~doomdepot/tcscreens/absscr-31.jpg
That same picture done with the ACS script I'm using would be impossible to see the healthpack in the back, or the wall in the back most likely.
"Maybe one day I can figure it out, till then I just put another cigarette out, pull up a chair, open a brew, sit on the porch, and do what I do..." -Rehab

NeuralStunner
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Re: Help with Fog

Post by NeuralStunner » Tue Aug 10, 2010 1:04

Sounds like you want [wiki]SetGlobalFogParameter[/wiki]. :)
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PeskySaurus
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Re: Help with Fog

Post by PeskySaurus » Tue Aug 10, 2010 23:19

Hm, that looks awesome except that I use regular ZDoom/Skulltag (Mainly Skulltag) to run my .wad ....

Am I SOL?
"Maybe one day I can figure it out, till then I just put another cigarette out, pull up a chair, open a brew, sit on the porch, and do what I do..." -Rehab

NeuralStunner
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Re: Help with Fog

Post by NeuralStunner » Wed Aug 11, 2010 1:58

Software mode and old GL? Yeah, probably. :(
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Graf Zahl
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Re: Help with Fog

Post by Graf Zahl » Wed Aug 11, 2010 14:03

Fog density is controlled by the sector's light level: The higher the value the less dense the fog.

PeskySaurus
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Re: Help with Fog

Post by PeskySaurus » Thu Sep 02, 2010 18:14

Thanks Graf, I might be able to make do with that.
"Maybe one day I can figure it out, till then I just put another cigarette out, pull up a chair, open a brew, sit on the porch, and do what I do..." -Rehab

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