How do I do this with the new TEXTURES script, do I have to define a texture, its name then a patch and scale it or can I quickly make textures like in HIRESTEX.
In TEXTURES (does not work):
Code: Select all
Flat BaseA001, 64, 64
Flat BaseA002, 64, 64
Flat BaseA003, 64, 64
Flat BaseA004, 64, 64
Flat BaseA005, 64, 64
Flat BaseA006, 64, 64
Flat BaseA007, 64, 64
Flat BaseA008, 64, 64
Flat BaseB001, 128, 128
Flat BaseB002, 128, 128
Flat BaseB003, 128, 128
Flat BaseB004, 128, 128
Flat BaseB005, 128, 128
Flat BaseB006, 128, 128
Flat BaseB007, 128, 128
Flat BaseB008, 128, 128
Flat BaseB009, 128, 128
Flat BaseC001, 64, 64
Flat BaseC002, 64, 64
Flat BaseC003, 64, 64
Flat BaseD001, 8, 64
Code: Select all
Define BaseA001 64 64
Define BaseA002 64 64
Define BaseA003 64 64
Define BaseA004 64 64
Define BaseA005 64 64
Define BaseA006 64 64
Define BaseA007 64 64
Define BaseA008 64 64
Define BaseB001 128 128
Define BaseB002 128 128
Define BaseB003 128 128
Define BaseB004 128 128
Define BaseB005 128 128
Define BaseB006 128 128
Define BaseB007 128 128
Define BaseB008 128 128
Define BaseB009 128 128
Define BaseC001 64 64
Define BaseC002 64 64
Define BaseC003 64 64
Define BaseD001 8 64