Code: Select all
#library "skyflip"
#include "zcommon.acs"
script 1 OPEN
{
ChangeSky("SKY1","SKY3");
}
Obviously I must be doing something wrong, but I can't figure out what. Any help would be greatly appreciated.
Code: Select all
#library "skyflip"
#include "zcommon.acs"
script 1 OPEN
{
ChangeSky("SKY1","SKY3");
}
Code: Select all
script 1 OPEN
{
Delay(60);
ChangeTexture("FLOOR0_1","BLOOD1");
}
Code: Select all
#include "zcommon.acs"
Code: Select all
#include "zcommon.acs"
script 1 OPEN
{
Delay(60);
ChangeTexture("FLOOR0_1","BLOOD1");
}
Code: Select all
#library "skyflip"
#include "zcommon.acs"
script 1 OPEN
{
Delay(60);
ChangeTexture("FLOOR0_1","BLOOD1");
}
Code: Select all
#library "skyflip"
#include "zcommon.acs"
script 1 OPEN
{
ReplaceTextures("RSKY1","RSKY3");
}
Code: Select all
#library "skyflip"
#include "zcommon.acs"
script 1 OPEN
{
ReplaceTextures("SKY1","SKY3");
}
Code: Select all
#library "skyflip"
#include "zcommon.acs"
script 1 OPEN
{
ReplaceTextures("FSKY1","SKY3");
}
Code: Select all
Script "Sky changer" Open
{
int cluster = GetLevelInfo(LEVELINFO_CLUSTERNUM); // Stores the cluster number in the 'cluster' variable
Switch(cluster) // Selects and applies the desired sky depending on the cluster
{
Case 1: // Cluster #1: Episode 1 of Ultimate Doom
ChangeSky("SKY10", "SKY10");
Break;
Case 2: // Cluster #2: Episode 2 of Ultimate Doom
ChangeSky("SKY11", "SKY11");
Break;
Case 3: // Cluster #3: Episode 3 of Ultimate Doom
ChangeSky("SKY12", "SKY12");
Break;
Case 4: // Cluster #4: Episode 4 of Ultimate Doom
ChangeSky("SKY13", "SKY13");
Break;
Case 5: // Cluster #5: Map01 - Map06 of Doom 2
ChangeSky("SKY14", "SKY14");
Break;
Case 6: // Cluster #6: Map07 - Map11 of Doom 2
ChangeSky("SKY15", "SKY15");
Break;
Case 7: // Cluster #7: Map12 - Map20 of Doom 2
ChangeSky("SKY16", "SKY16");
Break;
Case 8: // Cluster #8: Map21 - Map30 of Doom 2
ChangeSky("SKY17", "SKY17");
Break;
Case 9: // Cluster #9: Map31 of Doom 2
ChangeSky("SKY18", "SKY18");
Break;
Case 10: // Cluster #10: Map32 of Doom 2
ChangeSky("SKY19", "SKY19");
Break;
}
}
Code: Select all
#library "WOLFCHANGER"
#include "zcommon.acs"
Script "WOLFCHANGER" Open
{
ReplaceTextures("ZZWOLF1","WOLF100");
ReplaceTextures("ZZWOLF2","WOLF200");
ReplaceTextures("ZZWOLF3","WOLF300");
ReplaceTextures("ZZWOLF4","WOLF400");
ReplaceTextures("ZZWOLF5","WOLF500");
ReplaceTextures("ZZWOLF6","WOLF600");
ReplaceTextures("ZZWOLF7","WOLF700");
ReplaceTextures("ZZWOLF9","WOLF900");
ReplaceTextures("ZDOORF1","WOLF1000");
ReplaceTextures("ZELDOOR","WOLF1100");
ReplaceTextures("ZZWOLF10","WOLF1200");
ReplaceTextures("ZZWOLF11","WOLF1300");
ReplaceTextures("ZZWOLF12","WOLF1400");
ReplaceTextures("ZZWOLF13","WOLF1700");
ReplaceTextures("ZDOORB1","WOLF1800");
}