A retread AND a noob!

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Tue Aug 11, 2015 17:05

I know zdoom will use wads of various names(doom, doom2, strife, ect) but I didn't know what else to call it. It the name "doom2" copyrighted? Really? How can we say it then? lol
Just joking. I DO care about that kind of thing.

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Rachael
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Re: A retread AND a noob!

Post by Rachael » Wed Aug 12, 2015 11:03

ZDoom reads "freedoom2.wad" just fine.

Doom2.wad isn't forbidden to use. It's just confusing.
Spoiler: Zen Sarcasm

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Fri Aug 14, 2015 2:49

Alrighty, then. Ok, I'm learning how to use slade and DZBuilder, and keeping myself amused meanwhile by making face animations of the Grinch. Someone told me my animated gifs are amusing, so I made a do it yourself kit, or sorts.
Will I use all that in the game? Probably not. lol

...Um, were NOT goofing off...We're creating musical fusion!

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Sun Aug 16, 2015 1:31

Still at it.
I'm converting the artwork I've made into graphics in the DOOM palette, and I wish I had learned how to make custom palettes. Oh well. And, the font graphics I'm using in the HM doom mod are way too big. Is there a way to scale the menu down, or just the hud messages font?

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Rachael
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Re: A retread AND a noob!

Post by Rachael » Sun Aug 16, 2015 2:41

LongForgotten wrote:and I wish I had learned how to make custom palettes
If you are sticking to GZDoom, using palettes is not necessary. Simply import a 24-bit PNG file as a raw graphic, itself, and GZDoom will read it. The conversion will have no benefit.

As far as I know GZDoom will only read the first 768 bytes of PLAYPAL, anyway, so you can easily make a palette in Photoshop and export it, and import it as a raw PLAYPAL entry. The remaining PLAYPAL bytes are used in non-ZDoom source ports to fade the screen for item, radsuit, and berserk pickups and/or pain fades. ZDoom uses its own special system for palette fading now and will only use the base PLAYPAL entries to do it.
LongForgotten wrote:And, the font graphics I'm using in the HM doom mod are way too big. Is there a way to scale the menu down, or just the hud messages font?
I do not know of a way to scale them down directly, but if you can live with a fixed-width font, it's possible to simply throw a dummy graphic down as a font and use the hi-res texture system to replace the graphic with higher-resolution letters, allowing it to be smaller if the base graphic is small. Sorry if that's a little too vague, this is only a conceptual idea right now and I've never tried it myself.
Spoiler: Zen Sarcasm

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Sun Aug 16, 2015 3:12

Hm... I never checked any of my mods in various resolutions...But, nevermind that part. I'm still struggling with slade. I use to use cyan as a transparency color, but it just turns blue when I convert it. I'm confused. lol

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Sun Aug 16, 2015 3:31

Oh, and thank you.

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Rachael
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Re: A retread AND a noob!

Post by Rachael » Sun Aug 16, 2015 3:46

Doom doesn't use a "cyan" color for transparency. That was fabricated entirely by earlier WAD tools such as DEUTEX, WINTEX and NWT.

Use transparent images to import your artwork with Slade3. Here's why.

(You're welcome, by the way)

As stated - save your work in transparent PNG format with no transparent "color" - just knock out the transparency with true transparency. It should work just fine, then.
Spoiler: Zen Sarcasm

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Gez
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Re: A retread AND a noob!

Post by Gez » Sun Aug 16, 2015 18:28

When you use SLADE 3 to convert an image, you can convert a color to transparency. You can even clock on the source preview image to choose the color from the clicked pixel.

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Mon Aug 17, 2015 15:48

I've been at this for over a decade..And I have no idea what I'm doing. Oh boy, and I thought I was good.

LOL

BUT, I am glad I'm getting back into mod making, and I hope to take what I learn here and go back and fix my old work.
GOBLIN was my best/worst effort. Anyone ever hear of it? No? How about my first team effort, Hellraiser DOOM? No?


He he. Oh well.

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Tue Aug 18, 2015 17:12

Image

A stretching room painting.


http://postimg.org/image/3yz16qf8d/

LINK

It's not showing my image. lol

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Wed Aug 19, 2015 19:03

OK then...My images won't show, and my google drive account is frozen, and has been for days. Hmmm...
Can you interpret these signs, Broon Gilda? It is a true sign from god that I shouldn't proceed.
I will anyway.

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NeoHippo
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Re: A retread AND a noob!

Post by NeoHippo » Wed Aug 19, 2015 20:19

LongForgotten wrote: It is a true sign from god that I shouldn't proceed.
I will anyway.
Anybody who steals Christmas should be punished!! :D :roll:

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LongForgotten
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Re: A retread AND a noob!

Post by LongForgotten » Thu Aug 20, 2015 19:35

Was that rant over the top? My Google drive is letting me edit my own stuff again, but hey, I HAVE no collaborators, so it's no biggie either way, I suppose.lol
I also suppose this project will be an add on for a mod, which is confusing.. Oh well.
All in all, it's coming along well. I'll make my projected release date, for sure.

Anyone look at my papercraft archive? I'm a living treasure...A master at paper modeling.
Tremble, mere mortals.
:shock:
-NOTE-
-No, I am NOT an egomaniac. I was just joking. 8)

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Rex Claussen
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Re: A retread AND a noob!

Post by Rex Claussen » Fri Aug 21, 2015 23:24

The DooM community is filled with egomaniacs. Heh

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