Ribby; [Question] Directly Customizing Specific Blood Particles

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Ribby; [Question] Directly Customizing Specific Blood Particles

Post by Ribby » Thu Jun 09, 2016 2:03

Hello everybody,

I'm glad that the anonymous users are allowed to post it up. This is pretty cool. Anyways, I need to figure out how to get blood particles to be of a different color or invisible render. The crushing ceiling effect on monsters still over-ride emit blood particles despite -particles something on BloodType actors. I'll be back hold on. Tried gameinfo, which is too broad, and BloodColor, which covers both blood sprites/particles. Invisible actors is not invisible particles, I presume.

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