MAPINFO Mystery

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Herculine
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MAPINFO Mystery

Post by Herculine »

I have a MAPINFO using the new syntax that works as desired with GZDoom 1-8-06, but when I attempt to use it with the latest versions of Z, GZ or QZDoom the custom sky and music defined in the MAPINFO do not load. Is this a known issue?

I'm almost certain that it's not an error in the MAPINFO (but nobody's perfect) so here is an example:

Code: Select all

map BNDLY01 "NUKAGE"
{
        next = "BNDLY02"
        secretnext = "BNDLY02"
        SKY1 = "sky8"
        cluster = 41
        music = "D_CLUB1"
}
I've tried every troubleshooting idea I can think of, including making sure all the file names in my resource .pk3 match, and resorting to using the older version of the sourceport is the only thing that has worked.
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Rachael
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Re: MAPINFO Mystery

Post by Rachael »

Unfortunately, I fear this may be one of those cases where we can't tell you much without having the wad in question at hand to check. The definitions certainly look correct but if something is wrong it's not in there.
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Herculine
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Re: MAPINFO Mystery

Post by Herculine »

Thank you for the quick reply.

In the interest of being as helpful as possible, I did some further checking through the GZDoom archive. I was able to get my MAPINFO to work flawlessly with version gzdoom-bin-2-1-1 and all prior versions, but when I get to version gzdoom-bin-2-2-0 that's when it will no longer load the intended sky or music.
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Rachael
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Re: MAPINFO Mystery

Post by Rachael »

As I said, without the wad in question at hand, there's really not much we can determine from this. This is just as much a mystery to us as it is to you, but if we can check it ourselves, then we can try and figure it out.
Zhadoom
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Re: MAPINFO Mystery

Post by Zhadoom »

Hello!

Then, the question is: Where is "sky8" exactly located in your resource.pk3?
In which directory? Is it defined as texture?
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Herculine
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Re: MAPINFO Mystery

Post by Herculine »

Yes, the sky and the music are both in their appropriate directories, but the MAPINFO will only call them with the older versions of the sourceports, not the newer versions.
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Graf Zahl
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Re: MAPINFO Mystery

Post by Graf Zahl »

Then post the thing, we are not clearvoyants!
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Herculine
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Re: MAPINFO Mystery

Post by Herculine »

The .WAD containing the MAPINFO:

https://www.dropbox.com/s/wsq89v8tib7ei ... Y.wad?dl=0

The .pk3 containing all the desired resources:

https://www.dropbox.com/s/rsl7fpkayxp11 ... 0.PK3?dl=0
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Re: MAPINFO Mystery

Post by Blue Shadow »

Do you get any form of errors or warnings logged in the console? I'd check the files you posted, but that resources file is nearly 600 MB in size, which is a little too much for me to download.
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Herculine
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Re: MAPINFO Mystery

Post by Herculine »

No console error messages. That's part of what has me so puzzled and why I decided to post the question. I'd expect a message saying that the resources could not be found or some such, but there are none, not even a map error. It's as if it thinks everything is working properly, but it's not. Since it all works with older versions but not newer, I just can't figure it out.
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Rachael
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Re: MAPINFO Mystery

Post by Rachael »

Sorry I have been so distracted with other things (not to mention when I was willing to look at the issue it took 3 hours to download the dang thing). I will look at it now.
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Herculine
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Re: MAPINFO Mystery

Post by Herculine »

It's okay Eruanna. Please take your time and thank you. The size of that package is one of the reasons why I was reluctant to submit it. It was only ever intended for my own personal use, so I guess it got a bit out of hand.
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Rachael
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Re: MAPINFO Mystery

Post by Rachael »

Hmm - are you sure the definition is saved? When I open it in slade, I see this:

Code: Select all

map BNDLY01 "NUKAGE"
{
        next = "BNDLY02"
        secretnext = "BNDLY02"
        SKY1 = "firesk00"
        cluster = 41
        music = "D_COUNT2"
}
Changesky "sky8" in the console also switches to a completely red sky.

Also d_club1 is completely missing. I checked for it in the .wad and in the .pk3 and it was not there.
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Herculine
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Re: MAPINFO Mystery

Post by Herculine »

When I open the .WAD with SLADE, here is what I see for MAP01:

Code: Select all

map BNDLY01 "NUKAGE"
{
        next = "BNDLY02"
        secretnext = "BNDLY02"
        SKY1 = "sky8"
        cluster = 41
        music = "233e"
}
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Rachael
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Re: MAPINFO Mystery

Post by Rachael »

It's possible you have a duplicate copy then. Are you loading the correct one?
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