The ZDRP | Been re-revamped! Page 1.

Want to give your project a release? Stick it here. (Note: This forum should be for released projects only, not for works in progress - use the Projects forum for that!)
User avatar
.+:icytux:+.
Enter Stronghold
Stronghold Team
Posts: 399
Joined: Mon Nov 05, 2007 21:50
Location: Finlando

Post by .+:icytux:+. » Fri Dec 07, 2007 22:24

WoW!!! 0_o THAT IS AWESOME!!! really cool!!!! (me says... best particle effect of keksdose!!)

User avatar
Azure Agony
Quad Damage of Doom
Posts: 71
Joined: Fri Aug 24, 2007 6:40
Location: Somewhere in HANGAR or E4M7

Post by Azure Agony » Sat Dec 08, 2007 19:10

Damn, when I saw this fire I said to myself: I must make for this flame 3d model of torch, and as I said that I did! :D More - I couldn't wait and made fire too (based on your steam code).
Oh, I forgot to say this model has almost 900 polygons :twisted:
Here comes:
Attachments
DOOM0015.jpg
DOOM0015.jpg (146.62 KiB) Viewed 3822 times
DOOM0014.jpg
DOOM0014.jpg (85.23 KiB) Viewed 3822 times

User avatar
.+:icytux:+.
Enter Stronghold
Stronghold Team
Posts: 399
Joined: Mon Nov 05, 2007 21:50
Location: Finlando

Post by .+:icytux:+. » Sun Dec 09, 2007 18:33

;)

User avatar
Reinchard
Posts: 140
Joined: Wed Aug 08, 2007 8:10
Location: Beuthen - city of tunnels and legends

Post by Reinchard » Sun Dec 09, 2007 19:22

First oryginal torch from Doom in 3d model. Its better then torches from any other ports I see. You should be remake all Doom sprites to 3d models. Other ports may hide.

User avatar
KeksDose
Run, you crazy dinosaur!
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose » Mon Dec 10, 2007 14:30

Seconded! :D This torch model with those effects look damn awesome! ^^ Best torch replicate I saw yet!

User avatar
Azure Agony
Quad Damage of Doom
Posts: 71
Joined: Fri Aug 24, 2007 6:40
Location: Somewhere in HANGAR or E4M7

Post by Azure Agony » Mon Dec 10, 2007 15:07

Heh, great thanks!

User avatar
KeksDose
Run, you crazy dinosaur!
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose » Sun Jan 06, 2008 11:17

A new demo thingy added, which was actually only supposed to help rhino_66 in another thread :O

It's basically hot water. Hot water starts steaming (but still, it isn't realistic since I didn't make the water less and less from time to time :P). So it's actually 'how to fill my basins with very hot water without using tons of spawners to fill out an entire surface'. Oh, and you can set the particle strength also :)

Enjoy!

User avatar
Azure Agony
Quad Damage of Doom
Posts: 71
Joined: Fri Aug 24, 2007 6:40
Location: Somewhere in HANGAR or E4M7

Post by Azure Agony » Sun Jan 06, 2008 15:36

Very nice effect!

User avatar
KeksDose
Run, you crazy dinosaur!
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose » Thu Jan 24, 2008 20:07

Whoa, an update!
[spoiler]Screenshot of a muzzle flash in all it's... muzzle flash'y glory :)

Image

Explosion with a flash with richer colors:

Image

Stuff I added to the torches:

Image

\o/ Imp fireball:

Image

New plasma projectile:

Image

New BFG projectile:

Image

And last but not least, a cacodemon fireball, which still needs it's colors to be fixed /methinks:

Image[/spoiler]
I made much progress lately... I'm sure I'll finish this soon! :)

User avatar
KeksDose
Run, you crazy dinosaur!
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose » Mon Feb 04, 2008 11:21

Sick clouds mode ON.
Image
Image

What NOW is left to do is:
  • Adding revenant missiles.
  • Adding archvile fire.
  • Adding bullet puffs.
  • Adding the lost soul.
  • Remaking the cacodemon fireball graphic.
  • Adding rocket smoke.
  • Re-adding decals.

DoomerMrT
Posts: 91
Joined: Thu Aug 09, 2007 19:07

Post by DoomerMrT » Mon May 12, 2008 13:43

Any news on this? I would also wish to know how did you create that smoke effect located here.

User avatar
Tormentor667
Mr. Impatience
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 » Tue May 27, 2008 10:42

This needs an update :P

User avatar
BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
Contact:

Post by BlazingPhoenix » Thu May 29, 2008 22:26

The screenshots look cool, and I also wonder about an update. :P

User avatar
KeksDose
Run, you crazy dinosaur!
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose » Sat May 31, 2008 19:28

And I looked for a decent but still cheap mouse (so I can draw the decent way again). :P I actually stopped working on this, until, uh, now, since I now people are still showing interest in it. :P Give me a bit up cleanup & add \ replace time, so I can release this and claim my work as done here. :P Replace time because I again found out new stuff in Gimp... I hope you guys like slimy green explosions. :P

User avatar
KeksDose
Run, you crazy dinosaur!
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose » Fri Jun 06, 2008 12:19

OK, guys, what you see here is an ordinary Pain Elemental.
Image
Since he didn't have anything to do, he decided to test something for me. A lump, it's called "SPLISHHH". After that test, he felt much better, he told me!
Image
Image
Well, yeah... I'm trying to make some weird blood effects. Current value for that being awesome is 0.21069% <_< Bloody hell... :P

Locked

Return to “Releases”