Fortress of Doom

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Alter
A very lazy man with ambitions.
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Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Fortress of Doom

Post by Alter » Sat Mar 15, 2008 11:04

A classic brick/wood fortress map, fixed all bugs today and added new boss arena so people won't be dissapointed, you can finish this map ONLY without cheating... beware, it's not easy

Link: http://www.speedyshare.com/614347912.html

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MartinHowe
In space, no-one can hear you KILL an ALIEN
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Re: Fortress of Doom

Post by MartinHowe » Sat Mar 15, 2008 12:39

Alter wrote:A classic brick/wood fortress map
Yeah, not bad at all - enjoyable, if hard :thumb:
Alter wrote:You can finish this map ONLY without cheating
Oh dear. Open console. "Give ...". Nuff said :P
Alter wrote:Added new boss arena so people won't be dissapointed
Sorry to rain on the parade, but... well let's say that IMO this is the only part that spoiled an otherwise better-than-average (for classic style) map.

Perhaps you may remember one of the cardinal bits of advice given to mappers in just about every "DOOM Level Design" handbook ever: "Cyberdemons? Loads of ammo? Confined space? DO NOT WANT!!" :) Not because it's too hard, but because like all strafe-and-fire boss arenas, it gets boring after a while -- especially if you win :P In stark contrast, the rest of the level has interesting geometry, including switches, platforms and block-monster lines that made it an absorbing challenge to beat the bigger badasses (such as the mancubi).

The best "cyberdemon overload" arenas involve clever traps with which you can kill them other than by shooting, like when you kill the spidermastermind in the Crusher. Or for example, solve the switch combination and hundreds of barrels get teleported into wherever the cyberdemons are. BOOM! This kills some of them outright and weakens the others.

Also, an average-to-good good player can save ammo by thumping the pinkies from behind the block-monster line -- the player is obviously supposed to do this on E4M1, for example. For the next version, perhaps there could be a secret in that area giving a berserk; it would have been fun to jump in and have a real bar-fight punch-up with them.

So yes, it was fun, but that boss arena style has been done to death already - time to give it a decent burial :)

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Reinchard
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Post by Reinchard » Sat Mar 15, 2008 16:32

Easy map, but architecture is beutifull and classic. Very good using of textures, but maybe little to much demons ;) In the final fight I don't kill cyberdeamons but suddenly level was finished... After load, I notice there is a hidden teleporter and I must step on this before killing boses.

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Alter
A very lazy man with ambitions.
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Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter » Sat Mar 15, 2008 16:42

I thought about making megawad like this but... i'm not sure if people would like or, if i would have ENOUGH time to do anything a lot with sense and not crap quality

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Azure Agony
Quad Damage of Doom
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Location: Somewhere in HANGAR or E4M7

Post by Azure Agony » Sun Mar 16, 2008 22:27

As always VERY GOOD WORK, Alter ! I like your maps style.
p.s. all demons killed, Cyberdemons too 8)

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