A classic brick/wood fortress map, fixed all bugs today and added new boss arena so people won't be dissapointed, you can finish this map ONLY without cheating... beware, it's not easy
Link: http://www.speedyshare.com/614347912.html
Fortress of Doom
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Re: Fortress of Doom
Yeah, not bad at all - enjoyable, if hardAlter wrote:A classic brick/wood fortress map

Oh dear. Open console. "Give ...". Nuff saidAlter wrote:You can finish this map ONLY without cheating

Sorry to rain on the parade, but... well let's say that IMO this is the only part that spoiled an otherwise better-than-average (for classic style) map.Alter wrote:Added new boss arena so people won't be dissapointed
Perhaps you may remember one of the cardinal bits of advice given to mappers in just about every "DOOM Level Design" handbook ever: "Cyberdemons? Loads of ammo? Confined space? DO NOT WANT!!"


The best "cyberdemon overload" arenas involve clever traps with which you can kill them other than by shooting, like when you kill the spidermastermind in the Crusher. Or for example, solve the switch combination and hundreds of barrels get teleported into wherever the cyberdemons are. BOOM! This kills some of them outright and weakens the others.
Also, an average-to-good good player can save ammo by thumping the pinkies from behind the block-monster line -- the player is obviously supposed to do this on E4M1, for example. For the next version, perhaps there could be a secret in that area giving a berserk; it would have been fun to jump in and have a real bar-fight punch-up with them.
So yes, it was fun, but that boss arena style has been done to death already - time to give it a decent burial

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