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Re: [FOSS] Bootless Star

Posted: Sat Apr 16, 2016 5:38
by Tiger
I have recently revived this topic a bit, the links should be working as expected. In addition, for those interested, I spent a greater part of the day writing documentation for this project.

Keep in mind, that this project is no longer in the evolution phases anymore.


Enjoy.

Re: [FOSS] Bootless Star

Posted: Fri Apr 21, 2017 5:15
by Tiger
Just thought to let everyone know that as of today - this software is no longer being supported1.

So what happens here?
  • For those that still utilize the Doom Builder 2 compiler, Doom Builder 64, and the GZDoom Builder, this software will still work just perfectly fine - at least at the time of which I am writing this. Though, the end-user might have to perform some minor tweaks in the settings to bypass version control functionality (SVN) - or simply turn it off, the compiler's should still perform just fine.
  • For those that are still living in alternative 1985 and using the DeLorean (such as myself!), this program will still work just fine - even on the Windows 10 platform. However, the DeLorean is not quite dead. There does exist plans to modernize the DeLorean into C# using the .NET 4.5 foundation. Though, unfortunately, a timeline does not presently exist when the development will be active or an estimated time of completion.
For those that want to get Knee Deep in Batch:
  • One of the biggest plans I had - atleast right before the Bootless Star v.1.5 - was to shift into libraries that can be accessible outside of the core foundation and completely usable within the project scripts (omitting external scripts). The main reason why I never accomplished this myself was due to time, effort, and lack of motivation - the program did want I wanted and I was not in the mood to dismantle the program again for the fourth time. However, if anyone wants to give this a try - feel free! The core is as rock solid as I can get it - atleast there's no obvious issues, thus upgrading its internal instructions shouldn't be that trivial other than modifying its logic.