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An extensive update and improvement to Laz Rojas' legendary (and inspirational) WolfenDOOM scenario. Featues improved gameplay (bye bye OP enemy grunts), all new weapons, new mechanics, more interactivity, more immersion, scripting, updated textures, level fixes, etc.
I originally had no intention of modifying the levels in any shape or form, however I had to do some fixing to make a lot of them work properly. In the process I also made some minor additions but overall the changes are less than minimum and I take no credit for them. A lot of the new effects and whatnot are achieved through scripting and other means. Levels were created by Laz Rojas for the original Operation: Arctic Wolf.
Credits: (probably incomplete list)
Spoiler:
id Software (DOOM, DOOM 2, Wolfenstein 3D)
3d Realms (Duke Nukem 3D, Shadow Warrior)
Apogee (Rise of the Triad)
Laz Rojas (original mod/levels)
Captain J. (various sprite edits)
Gray Matter Interactive (Return to Castle Wolfenstein)
thejosh AKA Slyus (Trench Warfare)
edgymemester (mini-sub edit)
Realm 667 (Blade of Agony)
Dunkelschwamm & YukesVonFaust (Fischgesicht & Klettefass edit)
let me know if I've missed someone and I'll add them to the list
Last edited by CeeJay on Fri Aug 25, 2017 16:35, edited 1 time in total.
* Secret Sector implemented to several maps (map lumps 11,13,15,16,17,19,22,24,25,26)
* Smoke effect added to explosions
* Heart beating sound when health is low (normal and critical)
* Adjustments to the handling of the HUD face (delay time)
* Color indicator for the health digits on the HUD (yellow and red)
* Damage multiplied when stabbing enemies from behind reduced + now applies to hitscan attacks
* Other minor odds and ends