[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Discuss the hosted development builds here.
[Home]

Moderator: Dev Builds Team

User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

Eruanna wrote:Tiger ... as always, thank you for these! :)
I am not really good at this sort of thing, but thank you. But also, thank you for providing such services to make this even possible. :)


Additionally, a new SVN build of GZDoom Builder is now available @ revision 1656

Code: Select all

------------------------------------------------------------------------
r1656 | m-x-d | 2012-12-15 12:07:27 -0600 (Sat, 15 Dec 2012) | 2 lines

Find and Replace mode: added "Sector Brightness" search mode.
Find and Replace mode: view was not updated properly when sector's floor or ceiling texture was changed using "Find any texture or flat" or "Sector flat" search modes.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Doom is now available @ revision 1657

Code: Select all

------------------------------------------------------------------------
r1657 | m-x-d | 2012-12-18 15:49:51 -0600 (Tue, 18 Dec 2012) | 4 lines

UDMF: Undo/Redo is now performed a bit faster (noticeably faster on high-detailed maps like The Refinery).
Fixed a crash after performing "Reload MODELDEFS" action, when a texture or model was moved/renamed/deleted without reloading resources.
UnknownTexture3D was not displayed on models with no texture after performing "Reload MODELDEFS" action.
Disabled throw of "Renderer starting called before finished previous layer" exception. Let's see if that helps anything...
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1659

Code: Select all

------------------------------------------------------------------------
r1659 | m-x-d | 2012-12-19 08:06:04 -0600 (Wed, 19 Dec 2012) | 1 line

Map Analysis Mode: analysis results can now be saved to a text file.
------------------------------------------------------------------------
r1658 | m-x-d | 2012-12-19 05:57:25 -0600 (Wed, 19 Dec 2012) | 2 lines

Fixed: KeyUp event wasn't handled properly in some cases, leading to keys being "stuck"

------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1662:

Code: Select all

------------------------------------------------------------------------
r1662 | m-x-d | 2013-01-02 11:08:07 -0600 (Wed, 02 Jan 2013) | 1 line

TEXTURES: added support for FlipX, FlipY, Rotate and Blend (both styles) path parameters.
------------------------------------------------------------------------
r1661 | m-x-d | 2013-01-02 08:01:19 -0600 (Wed, 02 Jan 2013) | 1 line

Fixed compilation error.
------------------------------------------------------------------------
r1660 | m-x-d | 2013-01-01 17:54:06 -0600 (Tue, 01 Jan 2013) | 7 lines

Added Linedef Color Presets (can be found in Game Configurations window).
UDMF: Vertex offsets can now be edited in Visual mode. Vertex handles can be toggled using "Toggle Visual Vertices" action (default shortcut is Alt-V) or using GZDoom tool bar.
3d-floors: "16: Use a sidedef's upper texture to draw the sides" and "32: Use a sidedef's lower texture to draw the sides" flags support.
Translucent 3d-floors now look more like in GZDoom.
Made highlight and selection a bit more transparent in Visual mode.
UDMF, Vertex info panel: vertex offsets were displayed incorrectly in some cases.
Updated ZDBSP to 1.18.1
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1663

Code: Select all

------------------------------------------------------------------------
r1663 | m-x-d | 2013-01-02 16:08:11 -0600 (Wed, 02 Jan 2013) | 1 line

TEXTURES: added support for "Add", "Modulate", "Subtract", "ReverseSubtract" and "Translucent" patch Translucency Styles
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1664

Code: Select all

------------------------------------------------------------------------
r1664 | m-x-d | 2013-01-03 03:12:03 -0600 (Thu, 03 Jan 2013) | 1 line

TEXTURES: "Modulate" patch Translucency Style is now applied properly.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1665

Code: Select all

------------------------------------------------------------------------
r1665 | m-x-d | 2013-01-04 18:54:22 -0600 (Fri, 04 Jan 2013) | 10 lines

Visual Mode: geometry of translucent 3D floors now looks more like in GZDoom.
Visual Mode: insides of 3D floors with "Swimmable" or "Render inside" types are now rendered.
Visual Mode, 3D floors: "64: Render the 3D floor using additive translucency" flag is now supported.
Visual Mode, 3D floors: "Ignore bottom height" flag is now supported.
Visual Mode, 3D floors: textures weren't updated properly in some cases.
Visual mode: control linedef's info is now shown when side of 3D floor is highlighted.
Visual mode: control linedef's properties are now shown when side of 3D floor is edited.
Visual mode: Change Brightness action behaves more correctly when used on various parts of sector with 3D floor(s).
Vertex edit form: clearing vertex height offset text field will now remove UDMF field from selected vertices.
Fixed possible crash in Tag Explorer plugin.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1667

Code: Select all

------------------------------------------------------------------------
r1667 | m-x-d | 2013-01-05 06:04:27 -0600 (Sat, 05 Jan 2013) | 1 line

Disabled throw of "Renderer starting called before finished previous layer" exception in Renderer2D. Let's see if that helps anything...
------------------------------------------------------------------------
r1666 | m-x-d | 2013-01-05 03:49:00 -0600 (Sat, 05 Jan 2013) | 1 line

Visual mode, 3D floors: walls of solid 3D floors shouldn't be clipped by translucent 3D floors.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1668

Code: Select all

------------------------------------------------------------------------
r1668 | m-x-d | 2013-01-05 18:19:20 -0600 (Sat, 05 Jan 2013) | 2 lines

Multi-surface MD3 models with multiple textures defined inside model as shaders are now supported.
Removed debug console.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1670

Code: Select all

------------------------------------------------------------------------
r1670 | m-x-d | 2013-01-06 08:41:01 -0600 (Sun, 06 Jan 2013) | 1 line

The same data is now used to draw a model in both Visual and Classic modes.
------------------------------------------------------------------------
r1669 | m-x-d | 2013-01-06 08:06:42 -0600 (Sun, 06 Jan 2013) | 1 line

Multiple "Path" definitions per MODELDEF entry are now supported.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1675

Code: Select all

------------------------------------------------------------------------
r1675 | m-x-d | 2013-01-08 07:46:35 -0600 (Tue, 08 Jan 2013) | 1 line

Fixed: Lumps with names longer than 8 symbols can no longer be found in wads using FindLumpIndex().
------------------------------------------------------------------------
r1674 | m-x-d | 2013-01-08 06:51:40 -0600 (Tue, 08 Jan 2013) | 1 line

Some parts of MODELDF parser were more strict than GZDoom ones.
------------------------------------------------------------------------
r1673 | m-x-d | 2013-01-08 05:52:25 -0600 (Tue, 08 Jan 2013) | 1 line

Actors without DoomEdNum must be also checked when loading MODELDEF/GLDEFS...
------------------------------------------------------------------------
r1672 | m-x-d | 2013-01-08 04:54:07 -0600 (Tue, 08 Jan 2013) | 2 lines

MODELDEF and GLDEFS-related errors and warnings are created more accurately now.
Added an option to disable loading of GZDoom's built-in GLDEFS definitions for current game (Preferences -> Appearance -> "Load GZDoom light definitions").
------------------------------------------------------------------------
r1671 | m-x-d | 2013-01-08 04:00:39 -0600 (Tue, 08 Jan 2013) | 1 line

MD3: Multi-surfaced models with a single texture defined in a shader were not loaded properly.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1680

Code: Select all

------------------------------------------------------------------------
r1680 | m-x-d | 2013-01-09 09:18:40 -0600 (Wed, 09 Jan 2013) | 1 line

Thing Edit Form: added "Random angle" checkbox.
------------------------------------------------------------------------
r1679 | m-x-d | 2013-01-09 08:56:23 -0600 (Wed, 09 Jan 2013) | 2 lines

Flood Fill Textures: when processed sidedef had no middle texture, new textures were applied to all parts of sidedef, even if High/Low textures were not required (e.g. on one-sided lines).
When a sector is removed and sector's former sidedef has upper/lower textures, one of them is used as sidedef's middle texture, and both of them are removed if they are not required anymore.
------------------------------------------------------------------------
r1678 | m-x-d | 2013-01-09 08:18:40 -0600 (Wed, 09 Jan 2013) | 1 line

DrawEllipseMode and DrawRectangleMode: a line will be created if shape's width or height = 0 (nothing but a single buggy vertex was created previously).
------------------------------------------------------------------------
r1677 | m-x-d | 2013-01-09 07:46:04 -0600 (Wed, 09 Jan 2013) | 2 lines

Visual mode: things with zero Height and Radius are now rendered.
Visual mode: when the thing category has sprite, and the thing doesn't, category sprite is used.
------------------------------------------------------------------------
r1676 | m-x-d | 2013-01-09 05:20:21 -0600 (Wed, 09 Jan 2013) | 1 line

Up to 8 newly created sectors can now be highlighted using a custom color.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1682

Code: Select all

------------------------------------------------------------------------
r1682 | m-x-d | 2013-01-10 09:08:43 -0600 (Thu, 10 Jan 2013) | 1 line

Auto align textures: 3D floors in Hexen map format need to be aligned as well...
------------------------------------------------------------------------
r1681 | m-x-d | 2013-01-10 08:53:17 -0600 (Thu, 10 Jan 2013) | 4 lines

UDMF, Auto align textures: sidedefs of 3D floors are now affected by auto align actions.
UDMF, Auto align textures: texture's height was used instead of texture's width during horizontal alignment.
Linedef edit form: default action values were not applied properly.
Set 3D floor action's Alpha default value to 255.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1683

Code: Select all

------------------------------------------------------------------------
r1683 | m-x-d | 2013-01-11 07:53:43 -0600 (Fri, 11 Jan 2013) | 1 line

Auto align textures: textures of 3D floors were incorrectly aligned along Y axis.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1686
NOTE:
  • This build is after the release of GZDoom Builder 1.14
  • The compile log that (if configured) is generated when compiling GZDoom Builder with Bootless Star is no longer huge ;)

Code: Select all

------------------------------------------------------------------------
r1686 | m-x-d | 2013-01-15 06:11:49 -0600 (Tue, 15 Jan 2013) | 3 lines

Lowered Builder project warning level to 3, so I won't get 2500+ warnings about missing XML comments any more.
Fixed almost all remaining compilation warnings.
Removed some unused variables.
------------------------------------------------------------------------
r1685 | m-x-d | 2013-01-14 08:27:54 -0600 (Mon, 14 Jan 2013) | 1 line

Updated documentation.
------------------------------------------------------------------------
r1684 | m-x-d | 2013-01-14 08:17:19 -0600 (Mon, 14 Jan 2013) | 3 lines

GZDoom Builder 1.14
Updated documentation.
Updated several labels and tooltips.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
Post Reply

Return to “Development Builds”