[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1687

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r1687 | m-x-d | 2013-01-23 16:23:47 -0600 (Wed, 23 Jan 2013) | 1 line

UDMF: "Create gradient brightness" action can now be applied to ceilings, floors and sidedefs.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1688

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r1688 | m-x-d | 2013-01-27 14:46:20 -0600 (Sun, 27 Jan 2013) | 1 line

Looks like GetHashCode() is actually used from time to time...
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1689

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r1689 | m-x-d | 2013-01-28 09:24:57 -0600 (Mon, 28 Jan 2013) | 3 lines

Horizontal texture alignment is now applied to newly created linedefs (this behavior can be disabled in Preferences -> Editing -> "Auto-align textures of newly created linedefs" checkbox).
Horizontal texture offsets of changed/created linedefs are now clamped by texture width (i.e. no more big ugly texture offsets after splitting linedefs, inserting new vertex etc.)
Removed unused classic mode.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1691

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r1691 | m-x-d | 2013-01-29 08:34:34 -0600 (Tue, 29 Jan 2013) | 2 lines

Horizontal texture offsets auto-aligning after dragging geometry is now performed in any relevant mode and is applied only when it makes sense. 
Horizontal texture offsets auto-aligning can now be toggled in Preferences -> Editing -> "Try to align horizontal tex. offsets of dragged geometry".
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r1690 | m-x-d | 2013-01-28 18:12:06 -0600 (Mon, 28 Jan 2013) | 3 lines

Fixed: texture offsets need to be clamped even if "new geometry textures auto-aligning" setting is disabled.
Experimental: horizontal texture offsets can now be auto-aligned after dragging geometry in Vertices mode. 

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1692

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r1692 | m-x-d | 2013-02-01 08:35:21 -0600 (Fri, 01 Feb 2013) | 1 line

Changed the way "horizontal texture offsets auto-aligning after dragging geometry" feature works. Added several checks to prevent unwanted behavior of this feature.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1693

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r1693 | m-x-d | 2013-02-02 13:24:31 -0600 (Sat, 02 Feb 2013) | 1 line

Added "Set Default Textures" dialog (available via Edit -> Set Default Textures action and from Edit menu), which allows to override textures used in subsequent geometry creation operations.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1694

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r1694 | m-x-d | 2013-02-02 17:04:22 -0600 (Sat, 02 Feb 2013) | 1 line

Fixed a couple of bugs.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1696

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r1696 | m-x-d | 2013-02-06 07:59:58 -0600 (Wed, 06 Feb 2013) | 1 line

Added "Don't move selection if any part of it is outside of map boundary" setting in Preferences -> Editing.
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r1695 | m-x-d | 2013-02-06 03:37:08 -0600 (Wed, 06 Feb 2013) | 2 lines

Game configurations: Maps in UDMF format were using incorrect thing filters.
Game configurations: Added "Cooperative" and "Deathmatch" filters to the list of default UDMF thing filters.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1697

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r1697 | m-x-d | 2013-02-06 14:49:57 -0600 (Wed, 06 Feb 2013) | 2 lines

Thing filters: thing flags loaded from a Game or Program configurations, which are unknown to current game configuration, are now automatically removed.
Thing filters: a warning is now shown when a Thing filter has no valid properties.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1698

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r1698 | m-x-d | 2013-02-09 12:10:57 -0600 (Sat, 09 Feb 2013) | 1 line

Don't check thing filter flags when there's no Game configuration.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1699

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r1699 | m-x-d | 2013-02-11 06:57:17 -0600 (Mon, 11 Feb 2013) | 1 line

Linedef Edit Form: named and numbered script-related settings are now handled more carefully.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1700

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r1700 | m-x-d | 2013-02-12 08:17:32 -0600 (Tue, 12 Feb 2013) | 2 lines

Open Map form: directory tree now shows current map location in "Add folder" dialog. 
Fixed (probably): incorrect loading of TEXTUREx patches from wads located in directory and PK3/PK7 resources.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1701

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r1701 | m-x-d | 2013-02-13 06:10:09 -0600 (Wed, 13 Feb 2013) | 2 lines

Classic modes: added paint-selection support. To use it, highlight an item, then click and drag to select/deselect more.
Classic modes: "Edit selection" action can no longer be called while marque-selecting.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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A new SVN build of GZDoom Builder is now available @ revision 1702

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r1702 | m-x-d | 2013-02-14 04:36:49 -0600 (Thu, 14 Feb 2013) | 1 line

Paint selection behavior is now tied to "Select" action state, not left mouse button state.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new version of Bootless Star is now available {Beta 7.2}

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Beta 7.2
==========================
--------------------------
17 February. 2013
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* QuickFinder will now detect if the program can properly find the Doombuilder working-copy directory.  This will come handy when the user is able to alter the DirParent mutable variable.
* Added support for a new plug in Doom Builder 2 'NodesViewer'.  As for the ripple effect, support has also been added for the GZDoom Builder project but commented out for the time being.
* Finally created an ASCII changelog file.
* Added support for Bootless Star to open and output the changelog.
Currently, it is not plausible to compile Doom Builder 2's newest plugin: NodesViewer, due to consistency and expectancy issues.



Edit:
20 Feb. 2013
I've finally notified CodeImp regarding the issue.
Last edited by Tiger on Wed Feb 20, 2013 21:17, edited 1 time in total.
Reason: updated post (Notified CodeImp)
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