[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Thu Jan 30, 2014 19:35

A new SVN build of GZDoom Builder is now available @ revision 1892

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r1892 | m-x-d | 2014-01-30 08:52:08 -0600 (Thu, 30 Jan 2014) | 4 lines

Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
Draw Settings panel: added "All" buttons to "Fill Selection with Textures" and "Remove Textures form Selection" groups
Export to .obj: fixed a crash when trying to export an unsaved map.
Texture preview are now created ~25% faster.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue Feb 04, 2014 0:57

A new SVN build of GZDoom Builder is now available @ revision 1893

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r1893 | m-x-d | 2014-02-03 05:19:12 -0600 (Mon, 03 Feb 2014) | 4 lines

Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
Visual mode: "Copy Texture", "Copy Texture Offsets" and "Copy Properties" actions now always copy properties from currently highlighted surface (previously they copied properties from the first selected surface when something was selected).
Draw Rectangle mode: nothing was drawn in some cases.
Drag Things mode: grid was not updated when grid size was changed in this mode.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Fri Feb 07, 2014 10:28

A new SVN build of GZDoom Builder is now available @ revision 1894

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r1894 | m-x-d | 2014-02-07 03:10:55 -0600 (Fri, 07 Feb 2014) | 5 lines

Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
Map Analysis mode: "Check overlapping lines" now finds duplicate linedefs (e.g. when 2 lines have the same start and end positions).
Map Analysis mode: added "Check overlapping vertices" check. This will check if a vertex is on top of a linedef or another vertex.
Some cosmetic changes in Tools and BaseVisualMode.
Updated zspecial.acs
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Sat Feb 08, 2014 7:55

A new SVN build of GZDoom Builder is now available @ revision 1895

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r1895 | m-x-d | 2014-02-07 06:07:23 -0600 (Fri, 07 Feb 2014) | 2 lines

Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now.
Made hints group higher in Draw Grid mode's side panel.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon Feb 10, 2014 19:01

A new SVN build of GZDoom Builder is now available @ revision 1897

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r1897 | m-x-d | 2014-02-10 04:16:47 -0600 (Mon, 10 Feb 2014) | 1 line

Map coordinates are now drawn on edit area screenshots. In classic modes, map coordinates at the cursor location are used when the cursor is inside the view and the coordinates at the center of the view are used when it is not. In visual mode, camera location is used.
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r1896 | m-x-d | 2014-02-10 03:26:13 -0600 (Mon, 10 Feb 2014) | 1 line

Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue Feb 18, 2014 20:26

A new SVN build of GZDoom Builder is now available @ revision 1900

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r1900 | m-x-d | 2014-02-18 08:24:41 -0600 (Tue, 18 Feb 2014) | 1 line

Removed 4 game configurations from SNV ignore list.
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r1899 | m-x-d | 2014-02-18 08:14:32 -0600 (Tue, 18 Feb 2014) | 1 line

Interface: you can click on X,Y map coordinates in the right-bottom corner of interface to open "Go to coordinates" window. 
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r1898 | m-x-d | 2014-02-18 08:04:14 -0600 (Tue, 18 Feb 2014) | 7 lines

Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Wed Feb 19, 2014 16:23

A new SVN build of GZDoom Builder is now available @ revision 1901

Code: Select all

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r1901 | m-x-d | 2014-02-19 03:55:05 -0600 (Wed, 19 Feb 2014) | 3 lines

Game Configurations window: "enabled" status was not saved if the configuration was not changed.
When no configuration is enabled, a message was supposed to be shown after startup. Now it actually shows up.
Several configurations were missing from the "Configurations" folder.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Thu Feb 20, 2014 14:43

A new SVN build of GZDoom Builder is now available @ revision 1902

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r1902 | m-x-d | 2014-02-20 06:36:09 -0600 (Thu, 20 Feb 2014) | 5 lines

Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
Game Configurations: added "fixedrotation" property to "Polyobject Anchor" (9300), "Polyobject Start Spot" (9301), "Polyobject Start Spot (crush)" (9302) and "Polyobject Start Spot (hurts to touch)" (9303) actors.
Color Picker plugin: moved plugin button to "Modes" toolbar group.
API: added ToolbarSection.Modes property, which can be used in MainForm.AddButton() to add a button to Modes group.
Removed a bunch of unused variables.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Fri Feb 21, 2014 22:28

A new SVN build of GZDoom Builder is now available @ revision 1904

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r1904 | m-x-d | 2014-02-21 09:24:54 -0600 (Fri, 21 Feb 2014) | 1 line

Default thing arguments were not set when creating a new thing, only when changing thing type in Edit Things window.
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r1903 | m-x-d | 2014-02-21 08:42:12 -0600 (Fri, 21 Feb 2014) | 2 lines

Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Wed Feb 26, 2014 22:57

A new SVN build of GZDoom Builder is now available @ revision 1905

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r1905 | m-x-d | 2014-02-26 08:11:06 -0600 (Wed, 26 Feb 2014) | 9 lines

According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order. 
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Fri Feb 28, 2014 8:41

A new SVN build of GZDoom Builder is now available @ revision 1906

Code: Select all

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r1906 | m-x-d | 2014-02-27 04:08:31 -0600 (Thu, 27 Feb 2014) | 4 lines

Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
When you try to change floor/ceiling texture offsets in Doom/Hexen map formats, a warning is displayed in status bar (instead of spamming you with message windows).
Mode actions toolbar is now auto-hidden when there are no buttons to display.

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Sat Mar 01, 2014 1:21

A new SVN build of GZDoom Builder is now available @ revision 1907

Code: Select all

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r1907 | m-x-d | 2014-02-28 08:32:20 -0600 (Fri, 28 Feb 2014) | 5 lines

Fixed button states for "Draw [stuff]" modes in the modes toolbar.
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon Mar 03, 2014 12:06

A new SVN build of GZDoom Builder is now available @ revision 1908

Code: Select all

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r1908 | m-x-d | 2014-03-03 03:52:55 -0600 (Mon, 03 Mar 2014) | 3 lines

Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
Added "Make Door" menu item to "Sectors" menu.
A warning is now displayed when "Make Door" action is called without a selection.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon Mar 03, 2014 18:45

A new SVN build of GZDoom Builder is now available @ revision 1910

Code: Select all

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r1910 | m-x-d | 2014-03-03 07:40:29 -0600 (Mon, 03 Mar 2014) | 2 lines

Renamed "Reload MODELDEF" action and "Tools" menu item to "Reload MODELDEF/VOXELDEF".
Fixed a crash when using "Reload GLDEFS" and "Reload (Z)MAPINFO" actions when GLDEFS / MAPINFO file was moved or renamed after opening the map in the editor.
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r1909 | m-x-d | 2014-03-03 05:45:03 -0600 (Mon, 03 Mar 2014) | 1 line

Script Editor: added "Find and Replace" toolbar button.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue Mar 04, 2014 22:49

A new SVN build of GZDoom Builder is now available @ revision 1911

Code: Select all

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r1911 | m-x-d | 2014-03-04 03:04:43 -0600 (Tue, 04 Mar 2014) | 4 lines

"Reset" button was missing from "Draw Grid" settings.
Buttons order was messed up in editing modes toolbar after performing "Reload Resources" action.
Fixed editing modes toolbar layout.

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Nicholas "Tiger" Gautier

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