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r1922 | m-x-d | 2014-03-14 09:21:34 -0500 (Fri, 14 Mar 2014) | 1 line
Linedef Info panel: tag text is now set in a more reliable fashion.
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r1921 | m-x-d | 2014-03-12 05:39:24 -0500 (Wed, 12 Mar 2014) | 2 lines
In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
Replicated Doom texture vertical offset glitch when front and back sector's ceilings are sky.
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r1920 | m-x-d | 2014-03-11 07:35:26 -0500 (Tue, 11 Mar 2014) | 1 line
GLDEFS parser: made dynamic light attaching rules a bit stricter. Now a light is attached to an actor if frame length is 4 chars or 5-th char is 'A' in GLDEFS object definition.
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r1919 | m-x-d | 2014-03-11 04:44:39 -0500 (Tue, 11 Mar 2014) | 4 lines
Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control.
GLDEFS parser: added a warning when the interval of animated dynamic light is 0.
Visual mode: fixed a crash when an angle of animated dynamic light was set to 0 and light animation was enabled.
Tag explorer: removed unnecessary mode switching when selecting map elements of the same type.
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r1918 | m-x-d | 2014-03-10 09:35:38 -0500 (Mon, 10 Mar 2014) | 2 lines
Angle in now set in 0..359 range when clicking on Angle control.
+ couple of cosmetic fixes.
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r1917 | m-x-d | 2014-03-07 07:48:10 -0600 (Fri, 07 Mar 2014) | 2 lines
Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg
Zandronum configs no longer require additional resources to load without errors.
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r1916 | m-x-d | 2014-03-07 06:37:47 -0600 (Fri, 07 Mar 2014) | 1 line
Updated documentation.
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r1915 | m-x-d | 2014-03-06 05:45:20 -0600 (Thu, 06 Mar 2014) | 1 line
Just a couple of cosmetic fixes. Nothing interesting, really...
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r1914 | m-x-d | 2014-03-06 03:08:21 -0600 (Thu, 06 Mar 2014) | 3 lines
Make Door action: door texture can now be defined in a game configuration.
Make Door action: door and track textures are now stored while the editor is running.
Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
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r1913 | m-x-d | 2014-03-05 06:26:09 -0600 (Wed, 05 Mar 2014) | 3 lines
Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
Make Door action: made Make Door form a bit smaller.
Make Door action: sector highlight was not updated after performing the action when a single sector was selected.
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r1912 | m-x-d | 2014-03-05 03:21:28 -0600 (Wed, 05 Mar 2014) | 6 lines
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions.
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
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r1924 | m-x-d | 2014-03-17 03:59:40 -0500 (Mon, 17 Mar 2014) | 1 line
Woops... I did it wrong...
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r1923 | m-x-d | 2014-03-17 03:44:17 -0500 (Mon, 17 Mar 2014) | 2 lines
Fixed Skulltag part of Zandronum things configuration.
Replaced a couple of internal thing sprites.
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r1926 | m-x-d | 2014-03-19 08:05:29 -0500 (Wed, 19 Mar 2014) | 1 line
Updated documentation.
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r1925 | m-x-d | 2014-03-19 08:03:47 -0500 (Wed, 19 Mar 2014) | 4 lines
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
"Preferences -> Editing -> When splitting a linedef" setting is now always used when splitting linedefs.
"Preferences -> Editing -> When splitting a linedef": added "Reset X and Y" option.
"Preferences -> Editing -> Auto-align textures of newly created linedefs" option now works in a more intelligent fashion.
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r1927 | m-x-d | 2014-03-20 08:04:28 -0500 (Thu, 20 Mar 2014) | 1 line
Fixed: .dbs map configuration was not loaded when loading a map by dragging a wad file on top of GZDB shortcut/executable.
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r1929 | m-x-d | 2014-03-23 04:24:42 -0500 (Sun, 23 Mar 2014) | 1 line
Woops! Terrible bugs!
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r1928 | m-x-d | 2014-03-23 04:08:51 -0500 (Sun, 23 Mar 2014) | 1 line
The editor no longer locks up while testing the map.
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r1930 | m-x-d | 2014-04-02 05:57:52 -0500 (Wed, 02 Apr 2014) | 6 lines
"Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode).
Moved "Rotate Clockwise" and "Rotate Counterclockwise" actions to "Edit" category.
Tag Statistics form: help label was incorrectly aligned.
Some actions in Sectors and Linedefs modes were not used on highlighted map elements.
Some actions in Sectors and Linedefs modes created undo groups incorrectly when used on highlighted map elements.
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r1931 | m-x-d | 2014-04-03 07:57:02 -0500 (Thu, 03 Apr 2014) | 1 line
WADReader: patches outside of patch ranges were not detected in some cases.
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r1936 | m-x-d | 2014-04-18 06:22:44 -0500 (Fri, 18 Apr 2014) | 1 line
Things mode: you can clone selected/highlighted things by holding "Shift" before starting to drag them.
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r1939 | m-x-d | 2014-04-30 05:04:26 -0500 (Wed, 30 Apr 2014) | 1 line
Moved "Action Doom", "Harmony", "Chex Quest" 1 and 3 game configuration to Configurations/Other Games.
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r1938 | m-x-d | 2014-04-30 05:01:22 -0500 (Wed, 30 Apr 2014) | 7 lines
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
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r1940 | m-x-d | 2014-05-02 06:37:37 -0500 (Fri, 02 May 2014) | 3 lines
Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
Thing Edit form, UDMF: default value of pitch and roll angle controls is now up.
Angle control: direction line is not displayed when showing mixed values.
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