[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Discuss the hosted development builds here.
[Home]

Moderator: Dev Builds Team

User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1835

Code: Select all

------------------------------------------------------------------------
r1835 | m-x-d | 2013-12-02 09:02:01 -0600 (Mon, 02 Dec 2013) | 2 lines

Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures.
Several fixes in flat/texture/patch loading and precedence. Texture loading will no longer fail when there's a texture and a flat with the same name.
------------------------------------------------------------------------
r1834 | m-x-d | 2013-12-02 03:26:09 -0600 (Mon, 02 Dec 2013) | 3 lines

Classic modes: hopefully fixed a thread-related exception while loading sprites.
Visual mode: direction arrows are no longer rendered for non-directional things.
Actions log is now saved to GZCrash.txt
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1838

Code: Select all

------------------------------------------------------------------------
r1838 | m-x-d | 2013-12-03 08:40:40 -0600 (Tue, 03 Dec 2013) | 3 lines

Classic modes: event lines were rendered inconsistently while panning the view.
Sectors mode: event lines were not rendered for things targeting highlighted sector.
Added "DropItem" and "CheckFlag" definitions to ACS and DECORATE script configurations.
------------------------------------------------------------------------
r1837 | m-x-d | 2013-12-03 07:12:12 -0600 (Tue, 03 Dec 2013) | 1 line

"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly.
------------------------------------------------------------------------
r1836 | m-x-d | 2013-12-03 04:50:33 -0600 (Tue, 03 Dec 2013) | 3 lines

Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
Fixed a possible crash when rendering thing arrows in classic modes caused by incorrect vertex buffer size calculation.
Reverted changes to texture\flat access when "mixtexturesflats" option is set to true in game configuration. 
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1840

Code: Select all

------------------------------------------------------------------------
r1840 | m-x-d | 2013-12-04 07:27:34 -0600 (Wed, 04 Dec 2013) | 4 lines

New angle control logic was behaving incorrectly in some cases.
Angle control (the newer, photoshop-like one): left-clicking inside the control now clamps angle to 45-degree increments. Right-clicking inside the control sets precise angle.
Thing Edit Form: replaced angle control with newer one.
Classic modes: fixed minor rendering artifacts when drawing thing direction arrow.
------------------------------------------------------------------------
r1839 | m-x-d | 2013-12-04 03:28:10 -0600 (Wed, 04 Dec 2013) | 2 lines

Updated ACS (this adds support for "DropItem" and "CheckFlag" ACS and DECORATE functions).
Updated ACS and DECORATE script configurations.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1843
------------------------------------------------------------------------
r1843 | m-x-d | 2013-12-05 08:04:25 -0600 (Thu, 05 Dec 2013) | 2 lines

Linedef info panel: linedef flags are now shown.
Removed 15 Mb of unused files (3 DB2 splash screen sources).
------------------------------------------------------------------------
r1842 | m-x-d | 2013-12-05 03:42:29 -0600 (Thu, 05 Dec 2013) | 5 lines

Fixed a crash when user cancels engine launch during Test Map action.

These changes were made in previous commit. I just forgot to write info about them:
Classic modes: going to Draw modes when Edit button is pressed when nothing is highlighted can be disabled in Preferences -> Editing -> "Start drawing when Edit pressed over empty space in Classic modes".
Classic modes: removed Preferences -> Editing -> "Try to align horizontal tex. offset of dragged geometry", because it was more confusing than helpful...
------------------------------------------------------------------------
r1841 | m-x-d | 2013-12-05 03:24:55 -0600 (Thu, 05 Dec 2013) | 9 lines

Info panels: thing and sector flags are now displayed.
Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
Unhandeled exceptions infos are now written to the event log.
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1844

Code: Select all

------------------------------------------------------------------------
r1844 | m-x-d | 2013-12-06 05:21:10 -0600 (Fri, 06 Dec 2013) | 2 lines

Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
Linedef info panel, Hexen map format: activation is now shown.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1846

Code: Select all

------------------------------------------------------------------------
r1846 | m-x-d | 2013-12-10 07:01:27 -0600 (Tue, 10 Dec 2013) | 2 lines

Thing Edit form: the logic of thing position controls was broken.
Info panel: current mode name was shown when in shouldn't have been.
------------------------------------------------------------------------
r1845 | m-x-d | 2013-12-10 06:19:27 -0600 (Tue, 10 Dec 2013) | 6 lines

Sectors mode: optimized rectangular selection logic.
Sectors mode: optimized sector highlight rendering logic.
Sectors mode: optimized sector effect/tag labels update logic.
Geometry tools: optimized several core functions.
Hints for current editing mode can now be displayed when nothing is highlighted (currently the hints are shown only in Draw Geometry mode).  
GZDB is now build with LARGEADDRESSAWARE flag, which increases amount of RAM GZDB can use from 1.4 to 2.8 GB.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1849

Code: Select all

------------------------------------------------------------------------
r1849 | m-x-d | 2013-12-11 07:28:26 -0600 (Wed, 11 Dec 2013) | 1 line

"Export to Wavefront .obj" action should work approx. 60% faster now.
------------------------------------------------------------------------
r1848 | m-x-d | 2013-12-11 03:47:35 -0600 (Wed, 11 Dec 2013) | 1 line

Fixed/reverted some of optimizations from r1845...
------------------------------------------------------------------------
r1847 | m-x-d | 2013-12-11 02:47:11 -0600 (Wed, 11 Dec 2013) | 3 lines

Sectors mode: selected sectors geometry cache was not updated after undo/redo.
Updated hint system.
Corrected 2 typos in action names.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1852

Code: Select all

------------------------------------------------------------------------
r1852 | m-x-d | 2013-12-13 03:31:18 -0600 (Fri, 13 Dec 2013) | 3 lines

Increased performance when deleting things in Things mode, linedefs in Linedefs mode and sectors in Sectors mode.
Increased performance when canceling Edit mode after pasting.
"Export to Wavefront .obj" function: current selection is now converted to sectors before running the function (previously it would export selected sectors when there were sectors selected, or the whole map when no sectors were selected).
------------------------------------------------------------------------
r1851 | m-x-d | 2013-12-12 03:40:20 -0600 (Thu, 12 Dec 2013) | 1 line

Sectors mode: selection info was not updated after performing undo
------------------------------------------------------------------------
r1850 | m-x-d | 2013-12-12 03:07:30 -0600 (Thu, 12 Dec 2013) | 2 lines

"Export to Wavefront .obj" action should work much faster now.
Things mode: selection info was not updated when selection was cleared.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1858

Code: Select all

------------------------------------------------------------------------
r1858 | m-x-d | 2013-12-20 07:41:57 -0600 (Fri, 20 Dec 2013) | 2 lines

Linedef Edit Form: added "Subtractive" render style (no Visual mode support yet).
Fixed a misleading hint.
------------------------------------------------------------------------
r1857 | m-x-d | 2013-12-20 05:40:33 -0600 (Fri, 20 Dec 2013) | 2 lines

Wad file can now be loaded by dragging them on top of GZDB's main window.
Open Map Options and Map Options forms: resources can be added by dragging them on top of resources list.
------------------------------------------------------------------------
r1856 | m-x-d | 2013-12-20 03:24:43 -0600 (Fri, 20 Dec 2013) | 5 lines

Flat textures were loaded incorrectly in some cases.
UDMF map parser should work ~35% faster now.
Texture browser form: keyboard focus was not updated when switching between textures using Tab key.
"Graphics" folder is now checked when searching for texture patches.
Various cosmetic changes here and there.
------------------------------------------------------------------------
r1855 | m-x-d | 2013-12-18 03:11:04 -0600 (Wed, 18 Dec 2013) | 5 lines

Hints panel was improperly resized in some cases.
Info panel was not updated after leaving Visual mode.
Moved hints logic to ClassicMode, so hints can be displayed by any plugin.
Visual mode: dynamic light animation was not working.
Minor performance improvements in Actor, Configuration, UDMF and TEXTURES parsers.
------------------------------------------------------------------------
r1854 | m-x-d | 2013-12-17 07:18:44 -0600 (Tue, 17 Dec 2013) | 1 line

Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions).
------------------------------------------------------------------------
r1853 | m-x-d | 2013-12-17 02:19:40 -0600 (Tue, 17 Dec 2013) | 6 lines

Thing Info panel: thing action is no longer shown in Doom map format.
Sector and Thing Info panels: fixed possible crash when trying to show unknown thing/sector flag.
Hints were not shown properly when multiselection was started while highlighting a map element.
Copy/Paste actions work much faster now.
Classic modes: rendered grid size in now adjusted to current zoom level.

------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1861

Code: Select all

------------------------------------------------------------------------
r1861 | m-x-d | 2013-12-23 03:51:52 -0600 (Mon, 23 Dec 2013) | 4 lines

Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
Classic modes: "Paint Selection" and "Toggle Full Brightness" actions can now be used from any plugin.
Fixed possible crash in DECORATE actor color override logic.

------------------------------------------------------------------------
r1860 | m-x-d | 2013-12-23 03:25:09 -0600 (Mon, 23 Dec 2013) | 2 lines

DECORATE: actors can now override category color using "//$color <color index>" key.
Added info about DECORATE keys to documentation (Configurations -> DECORATE keys).
------------------------------------------------------------------------
r1859 | m-x-d | 2013-12-23 02:00:19 -0600 (Mon, 23 Dec 2013) | 2 lines

Fixed a bug in Line2D.GetIntersection(), introduced in r1854 (SHOULD... OPTIMIZE... MORE... CAREFULLY!!!11).
A couple of minor optimizations in Renderer3D.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1862

Code: Select all

------------------------------------------------------------------------
r1862 | m-x-d | 2013-12-23 06:02:58 -0600 (Mon, 23 Dec 2013) | 2 lines

Things are now rendered behind grid and linedefs/vertices when they are dragged. 
Added hints for Drag Geometry modes.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1863

Code: Select all

------------------------------------------------------------------------
r1863 | m-x-d | 2013-12-24 03:21:18 -0600 (Tue, 24 Dec 2013) | 1 line

Fixed 2 more bugs in Tools.DrawLines() introduced while optimizing it...
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1864

Code: Select all

------------------------------------------------------------------------
r1864 | m-x-d | 2013-12-26 02:07:40 -0600 (Thu, 26 Dec 2013) | 1 line

I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes...
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1866

Code: Select all

------------------------------------------------------------------------
r1866 | m-x-d | 2014-01-03 06:54:52 -0600 (Fri, 03 Jan 2014) | 2 lines

Alt key can now be bound to mouse button/scroll wheel combination.
Action descriptions: added "disregardalt" parameter.
------------------------------------------------------------------------
r1865 | m-x-d | 2014-01-03 04:33:45 -0600 (Fri, 03 Jan 2014) | 6 lines

Added VOXELDEF support.
Visual mode: added "Match Brightness" action.
DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly.
Fixed an error in lump ranges creation logic.
Cosmetic fixes in various warning/error messages.
Updated documentation.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
User avatar
Tiger
Developer
Developer
Posts: 863
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1869

Code: Select all

------------------------------------------------------------------------
r1869 | m-x-d | 2014-01-08 03:59:57 -0600 (Wed, 08 Jan 2014) | 1 line

We should copy middle texture to upper/lower parts regardless of whether they are actually required when AutoClearSidedefTextures is disabled, I suppose (aaaaand there was a logic error there).
------------------------------------------------------------------------
r1868 | m-x-d | 2014-01-08 03:51:47 -0600 (Wed, 08 Jan 2014) | 1 line

Forgot to add default key...
------------------------------------------------------------------------
r1867 | m-x-d | 2014-01-08 03:46:57 -0600 (Wed, 08 Jan 2014) | 11 lines

Voxels can now be loaded from WAD resources.
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
------------------------------------------------------------------------
Nicholas 'Tiger' Gautier
Post Reply

Return to “Development Builds”