[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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Re: Doom Builder 2 r1578; GZDoom Builder r1580; Builder64 r1

Post by Tiger » Wed Jul 11, 2012 19:11

A new SVN build binary of Doom Builder 2 has been uploaded.
PS I:\> svn log -l 5 .\doombuilder
[...]
------------------------------------------------------------------------
r1578 | codeimp | 2012-07-08 03:40:06 -0500 (So, 08 Jul 2012) | 1 line

Fixed hanging things position in GZDoom Visual Mode.
Nicholas Gautier

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Re: Doom Builder 2 r1581; GZDoom Builder r1580; Builder64 r1

Post by Tiger » Thu Jul 12, 2012 23:39

Uploaded a new SVN build of Doom Builder 2 @ r1581
PS I:\> svn log -l 5 .\doombuilder
------------------------------------------------------------------------
r1581 | codeimp | 2012-07-11 16:45:14 -0500 (Mi, 11 Jul 2012) | 1 line

Better timing clock without accuracy loss after long system uptime (should solve camera movement lag issues)
Nicholas Gautier

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Re: Doom Builder 2 r1581; GZDoom Builder r1582; Builder64 r1

Post by Tiger » Fri Jul 13, 2012 21:05

Uploaded a new SVN build of GZDoom Builder @ revision 1582
PS J:\> svn log -l 1 I:\doombuilder
------------------------------------------------------------------------
r1582 | m-x-d | 2012-07-12 17:34:12 -0500 (Do, 12 Jul 2012) | 8 lines

Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor:
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
Nicholas Gautier

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Re: Doom Builder 2 r1581; GZDoom Builder r1583; Builder64 r1

Post by Tiger » Mon Jul 16, 2012 16:30

Uploaded GZDoom Builder @ revision 1583
PS C:\Users\Nicholas Gautier> svn log -l 1 I:\doombuilder
------------------------------------------------------------------------
r1583 | m-x-d | 2012-07-16 04:45:21 -0500 (Mo, 16 Jul 2012) | 7 lines

GZDoom Builder 1.11a:
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are re
cognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
Nicholas Gautier

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Re: Doom Builder 2 r1581; GZDoom Builder r1584; Builder64 r1

Post by Tiger » Tue Jul 17, 2012 17:18

Uploaded a new SVN build of GZDoom Builder @ revision 1584:
PS C:\Users\Nicholas Gautier> svn log -l 1 I:\doombuilder
------------------------------------------------------------------------
r1584 | m-x-d | 2012-07-17 07:22:17 -0500 (Di, 17 Jul 2012) | 2 lines

Fixed Decorate parser error while parsing one line actors.
Fixed a typo in variable name.
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Re: Doom Builder 2 r1581; GZDoom Builder r1585; Builder64 r1

Post by Tiger » Wed Jul 18, 2012 19:22

Uploaded a new SVN build of GZDoom Builder @ revision 1585:
PS J:\> svn log -l 1 I:\doombuilder\branches\GZDoomBuilder
------------------------------------------------------------------------
r1585 | m-x-d | 2012-07-17 17:51:55 -0500 (Di, 17 Jul 2012) | 3 lines

Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
Fixed another potential Decorate parser error while parsing one line actors.
Added info about GZDoom Builder to About form.
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Re: Doom Builder 2 r1581; GZDoom Builder r1585; Builder64 r1

Post by Tiger » Wed Jul 25, 2012 4:51

Good news everyone! Bootless Star has been updated to Beta 5! In this version, it is now possible to compile every plugin available in GZDoom Builder!

Image
Spoiler: Changelog
Furthermore, a new SVN version of GZDoom Builder is up @ revision 1587
PS J:\Bootless Star\Compiled Projects> svn log -l 2 I:\doombuilder
------------------------------------------------------------------------
r1587 | m-x-d | 2012-07-24 13:09:28 -0500 (Di, 24 Jul 2012) | 2 lines

Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's w
ork a little bit easier, I suppose...)
VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
------------------------------------------------------------------------
r1586 | m-x-d | 2012-07-23 16:28:23 -0500 (Mo, 23 Jul 2012) | 8 lines

GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e.
after compiling a script).
------------------------------------------------------------------------
Nicholas Gautier

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Re: Doom Builder 2 r1581; GZDoom Builder r1588; Builder64 r1

Post by Tiger » Sun Jul 29, 2012 6:45

Uploaded a new SVN build of GZDoom Builder @ r1588

Code: Select all

$ svn log -l 1 ./doombuilder/
------------------------------------------------------------------------
r1588 | m-x-d | 2012-07-28 15:36:28 -0500 (Sat, 28 Jul 2012) | 7 lines

GZDoom Builder 1.12a:
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
Fixed several things in Doom2_things.cfg.
UDMF Controls plugin:
Fixed several bugs in plugin's sliders logic.
------------------------------------------------------------------------
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Re: Doom Builder 2 r1581; GZDoom Builder r1588; Builder64 r1

Post by Tiger » Tue Jul 31, 2012 19:27

Updated Bootless Star to Beta 6:

Code: Select all

Fixed a very minor consistency with the strings during compiling the GZDoom Builder package.
It is now possible to compile the Visplane plugin in Doom Builder 2
Additionally, I've uploaded two new builds of: Doom Builder 2 @ revision 1589 [Modified, see below], and GZDoom Builder @ revision 1590.
$ svn log -l 5 /cygdrive/I/doombuilder/
------------------------------------------------------------------------
r1590 | m-x-d | 2012-07-31 12:17:53 -0500 (Tue, 31 Jul 2012) | 1 line

Sectors height is now stretched 120% to match (G)ZDoom's way of rendering.
------------------------------------------------------------------------
r1589 | boris_i | 2012-07-31 11:52:20 -0500 (Tue, 31 Jul 2012) | 1 line

@Changed platform of VisplaneExplorer plugin from Any CPU to x86 so that it can be compiled with MSBuild
The reason for Doom Builder 2 being modified this time is really due to how Visplane properties are set for compiling, but there was absolutely no modifications within the code or the engine itself. To be more clear and precise:
From the latest revision of 1589

Code: Select all

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>bin\x86\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <DebugType>full</DebugType>
    <PlatformTarget>x86</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <OutputPath>bin\x86\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <Optimize>true</Optimize>
    <DebugType>pdbonly</DebugType>
    <PlatformTarget>x86</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <ItemGroup>
And what was used previously:

Code: Select all

  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>..\..\..\Build\Plugins\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>..\..\..\Build\Plugins\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
If looking within the Property Group, there is some consistency issues, including the OutputPath. There is still some issues with the newer changes, but yet now possible to compile the actual project.
Nicholas Gautier

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Re: Doom Builder 2 r1592; GZDoom Builder r1590; Builder64 r1

Post by Tiger » Sat Aug 04, 2012 6:08

Uploaded a new build of Doom Builder 64 @ r1593, and (no changes other than no longer modified) uploaded Doom Builder 2 @ r1592

Code: Select all

$ svn log -l 5 /cygdrive/I/doombuilder/;
------------------------------------------------------------------------
r1593 | svkaiser | 2012-08-02 23:16:21 -0500 (Thu, 02 Aug 2012) | 2 lines

+ Getting rid of the macros tab in the linedef edit form
+ Macro flag added to linedef edit form
------------------------------------------------------------------------
r1592 | boris_i | 2012-08-01 14:31:47 -0500 (Wed, 01 Aug 2012) | 1 line

@Fixed VisplaneExplorer plugin output path
------------------------------------------------------------------------
r1591 | svkaiser | 2012-07-31 23:16:15 -0500 (Tue, 31 Jul 2012) | 4 lines

+ Macros no longer read/written to wad file
+ Blam macro compiler supported for editor
+ MacroCompiler class added for blam compiler tool support
+ Configs added for compiler support
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Re: Doom Builder 2 r1592; GZDoom Builder r1590; Builder64 r1

Post by Tiger » Sun Aug 05, 2012 21:44

Updated all of the external links to be more internal within the DRDTeam.org site.
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Re: Doom Builder 2 r1592; GZDoom Builder r1594; Builder64 r1

Post by Tiger » Mon Aug 06, 2012 17:47

Uploaded two new svn builds of GZDoom Builder @ r1594 and Doom Builder 64 @ 1595

Code: Select all

Nicholas Gautier@Morgenstern /cygdrive/J/Daikatana_shithole
$ svn log -l 5 /cygdrive/I/doombuilder/
------------------------------------------------------------------------
r1595 | svkaiser | 2012-08-05 22:54:49 -0500 (Sun, 05 Aug 2012) | 1 line

+ Adding blam and include files
------------------------------------------------------------------------
r1594 | m-x-d | 2012-08-05 14:18:05 -0500 (Sun, 05 Aug 2012) | 6 lines

GZDoom Builder 1.12b:
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
Nicholas Gautier

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Re: Doom Builder 2 r1599; GZDoom Builder r1596; Builder64 r1

Post by Tiger » Tue Aug 14, 2012 0:44

I am currently uploading two new SVN builds of: Doom Builder 2 @ r1599 and GZDoom Builder @ r1596. Additionally, I have included 'RemovePackages.bat' into the Bootless Star's archive file. This program will now expunge any superfluous content that is left over from compiling the builds. But, however, this does not support the Visplane Explorer software.


Image

Enjoy!

SVN Changelog wrote: Nicholas Gautier@Morgenstern ~
$ svn log -l 5 /cygdrive/I/doombuilder/
------------------------------------------------------------------------
r1599 | boris_i | 2012-08-12 07:44:11 -0500 (Sun, 12 Aug 2012) | 1 line

Find and Replace Mode: can now find things by their flags
------------------------------------------------------------------------
r1598 | boris_i | 2012-08-12 06:53:37 -0500 (Sun, 12 Aug 2012) | 1 line

@Set a proper title for the linedef flags form
------------------------------------------------------------------------
r1597 | boris_i | 2012-08-12 05:37:23 -0500 (Sun, 12 Aug 2012) | 1 line

Find and Replace Mode: can now find linedefs by their flags
------------------------------------------------------------------------
r1596 | m-x-d | 2012-08-10 07:08:08 -0500 (Fri, 10 Aug 2012) | 7 lines

GZDoom Builder 1.12d:
TEXTURES patches can now be loaded from anywhere inside resource.
Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
Configs: several new icons are now used for things.
Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
Fixed several small bugs here and there.
Nicholas Gautier

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Re: Doom Builder 2 r1599; GZDoom Builder r1601; Builder64 r1

Post by Tiger » Wed Aug 15, 2012 1:20

Uploaded a new SVN build of GZDoom Builder @ 1601

Code: Select all

G:\Downloads>svn log -l 3 I:\doombuilder
------------------------------------------------------------------------
r1601 | m-x-d | 2012-08-14 15:10:59 -0500 (Di, 14 Aug 2012) | 2 lines

Updated to Doom Builder 2 r1599:
Find and Replace Mode: can now find things and linedefs by their flags
------------------------------------------------------------------------
r1600 | m-x-d | 2012-08-14 07:47:27 -0500 (Di, 14 Aug 2012) | 4 lines

GZDoom Builder 1.12e:
Fixed: inability to change 3d-floor height when control sector is too far away (further than current View distance).
Fixed: "Frame" property wasn't red by MODELDEF parser.
Fixed: PK3 archives are no longer locked when GZDB is running, so you can change their contents without closing the editor.
Nicholas Gautier

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Re: Doom Builder 2 r1604; GZDoom Builder r1606; Builder64 r1

Post by Tiger » Fri Aug 24, 2012 4:55

I am currently uploading several new SVN builds of DB2 @ r1604, GZDB @ r1606, and Builder 64 @ 1605, but check back roughly an hour after this posting so I can verify the files.
Spoiler: SVN Changelog since 1601
Additionally, I've updated Bootless Star to Beta 7!
Spoiler: Changelog
Nicholas Gautier

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