[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Discuss the hosted development builds here.
[Home]

Moderator: Dev Builds Team

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Sat Mar 15, 2014 22:34

A new SVN build of GZDoom Builder is now available @ revision 1922

Code: Select all

------------------------------------------------------------------------
r1922 | m-x-d | 2014-03-14 09:21:34 -0500 (Fri, 14 Mar 2014) | 1 line

Linedef Info panel: tag text is now set in a more reliable fashion.
------------------------------------------------------------------------
r1921 | m-x-d | 2014-03-12 05:39:24 -0500 (Wed, 12 Mar 2014) | 2 lines

In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
Replicated Doom texture vertical offset glitch when front and back sector's ceilings are sky.
------------------------------------------------------------------------
r1920 | m-x-d | 2014-03-11 07:35:26 -0500 (Tue, 11 Mar 2014) | 1 line

GLDEFS parser: made dynamic light attaching rules a bit stricter. Now a light is attached to an actor if frame length is 4 chars or 5-th char is 'A' in GLDEFS object definition.
------------------------------------------------------------------------
r1919 | m-x-d | 2014-03-11 04:44:39 -0500 (Tue, 11 Mar 2014) | 4 lines

Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control.
GLDEFS parser: added a warning when the interval of animated dynamic light is 0.
Visual mode: fixed a crash when an angle of animated dynamic light was set to 0 and light animation was enabled.
Tag explorer: removed unnecessary mode switching when selecting map elements of the same type.
------------------------------------------------------------------------
r1918 | m-x-d | 2014-03-10 09:35:38 -0500 (Mon, 10 Mar 2014) | 2 lines

Angle in now set in 0..359 range when clicking on Angle control.
+ couple of cosmetic fixes.
------------------------------------------------------------------------
r1917 | m-x-d | 2014-03-07 07:48:10 -0600 (Fri, 07 Mar 2014) | 2 lines

Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg
Zandronum configs no longer require additional resources to load without errors.
------------------------------------------------------------------------
r1916 | m-x-d | 2014-03-07 06:37:47 -0600 (Fri, 07 Mar 2014) | 1 line

Updated documentation.
------------------------------------------------------------------------
r1915 | m-x-d | 2014-03-06 05:45:20 -0600 (Thu, 06 Mar 2014) | 1 line

Just a couple of cosmetic fixes. Nothing interesting, really...
------------------------------------------------------------------------
r1914 | m-x-d | 2014-03-06 03:08:21 -0600 (Thu, 06 Mar 2014) | 3 lines

Make Door action: door texture can now be defined in a game configuration.
Make Door action: door and track textures are now stored while the editor is running.
Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
------------------------------------------------------------------------
r1913 | m-x-d | 2014-03-05 06:26:09 -0600 (Wed, 05 Mar 2014) | 3 lines

Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
Make Door action: made Make Door form a bit smaller.
Make Door action: sector highlight was not updated after performing the action when a single sector was selected.
------------------------------------------------------------------------
r1912 | m-x-d | 2014-03-05 03:21:28 -0600 (Wed, 05 Mar 2014) | 6 lines

Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
------------------------------------------------------------------------

Nicholas "Tiger" Gautier

User avatar
Blue Shadow
Global Moderator
Global Moderator
Posts: 304
Joined: Sun Aug 29, 2010 6:09

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Blue Shadow » Sun Mar 16, 2014 7:26

Welcome back, Tiger. :)

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon Mar 17, 2014 23:13

A new SVN build of GZDoom Builder is now available @ revision 1924

Code: Select all

------------------------------------------------------------------------
r1924 | m-x-d | 2014-03-17 03:59:40 -0500 (Mon, 17 Mar 2014) | 1 line

Woops... I did it wrong...
------------------------------------------------------------------------
r1923 | m-x-d | 2014-03-17 03:44:17 -0500 (Mon, 17 Mar 2014) | 2 lines

Fixed Skulltag part of Zandronum things configuration.
Replaced a couple of internal thing sprites.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Wed Mar 19, 2014 23:02

A new SVN build of GZDoom Builder is now available @ revision 1926

Code: Select all

------------------------------------------------------------------------
r1926 | m-x-d | 2014-03-19 08:05:29 -0500 (Wed, 19 Mar 2014) | 1 line

Updated documentation.
------------------------------------------------------------------------
r1925 | m-x-d | 2014-03-19 08:03:47 -0500 (Wed, 19 Mar 2014) | 4 lines

"File -> Export -> Selection as Wavefront .obj" menu command was not working.
"Preferences -> Editing -> When splitting a linedef" setting is now always used when splitting linedefs.
"Preferences -> Editing -> When splitting a linedef": added "Reset X and Y" option.
"Preferences -> Editing -> Auto-align textures of newly created linedefs" option now works in a more intelligent fashion.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Thu Mar 20, 2014 18:13

A new SVN build of GZDoom Builder is now available @ revision 1927

Code: Select all

------------------------------------------------------------------------
r1927 | m-x-d | 2014-03-20 08:04:28 -0500 (Thu, 20 Mar 2014) | 1 line

Fixed: .dbs map configuration was not loaded when loading a map by dragging a wad file on top of GZDB shortcut/executable.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Sun Mar 23, 2014 22:03

A new SVN build of GZDoom Builder is now available @ revision 1929

Code: Select all

------------------------------------------------------------------------
r1929 | m-x-d | 2014-03-23 04:24:42 -0500 (Sun, 23 Mar 2014) | 1 line

Woops! Terrible bugs!
------------------------------------------------------------------------
r1928 | m-x-d | 2014-03-23 04:08:51 -0500 (Sun, 23 Mar 2014) | 1 line

The editor no longer locks up while testing the map.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Wed Apr 02, 2014 19:13

A new SVN build of GZDoom Builder is now available @ revision 1930

Code: Select all

------------------------------------------------------------------------
r1930 | m-x-d | 2014-04-02 05:57:52 -0500 (Wed, 02 Apr 2014) | 6 lines

"Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode).
Moved "Rotate Clockwise" and "Rotate Counterclockwise" actions to "Edit" category.
Tag Statistics form: help label was incorrectly aligned.
Some actions in Sectors and Linedefs modes were not used on highlighted map elements.
Some actions in Sectors and Linedefs modes created undo groups incorrectly when used on highlighted map elements.

------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Fri Apr 04, 2014 15:05

A new SVN build of GZDoom Builder is now available @ revision 1931

Code: Select all

------------------------------------------------------------------------
r1931 | m-x-d | 2014-04-03 07:57:02 -0500 (Thu, 03 Apr 2014) | 1 line

WADReader: patches outside of patch ranges were not detected in some cases.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon Apr 07, 2014 21:52

A new SVN build of GZDoom Builder is now available @ revision 1932

Code: Select all

------------------------------------------------------------------------
r1932 | m-x-d | 2014-04-07 03:48:02 -0500 (Mon, 07 Apr 2014) | 2 lines

Find and Replace mode: added "Sector Floor Height" and "Sector Ceiling Height" search modes.

------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Wed Apr 09, 2014 1:38

A new SVN build of GZDoom Builder is now available @ revision 1933

Code: Select all

------------------------------------------------------------------------
r1933 | m-x-d | 2014-04-08 06:09:05 -0500 (Tue, 08 Apr 2014) | 1 line

WADReader: another fix to patches outside of patch ranges detection logic.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Thu Apr 10, 2014 2:43

A new SVN build of GZDoom Builder is now available @ revision 1935

Code: Select all

------------------------------------------------------------------------
r1935 | m-x-d | 2014-04-09 05:52:31 -0500 (Wed, 09 Apr 2014) | 1 line

A quick fix to previous commit...
------------------------------------------------------------------------
r1934 | m-x-d | 2014-04-09 05:16:33 -0500 (Wed, 09 Apr 2014) | 2 lines

Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions.
Removed CopyPasteSectorProperties plugin, because built-in "Copy/Paste Properties" actions do the same job, but better.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue Apr 22, 2014 0:08

A new late SVN build of GZDoom Builder is now available @ revision 1936

Code: Select all

------------------------------------------------------------------------
r1936 | m-x-d | 2014-04-18 06:22:44 -0500 (Fri, 18 Apr 2014) | 1 line

Things mode: you can clone selected/highlighted things by holding "Shift" before starting to drag them.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue Apr 22, 2014 0:08

A new SVN build of GZDoom Builder is now available @ revision 1937

Code: Select all

------------------------------------------------------------------------
r1937 | m-x-d | 2014-04-21 04:30:00 -0500 (Mon, 21 Apr 2014) | 1 line

Added a separate ThingEditForm for UDMF map format.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Wed Apr 30, 2014 16:20

A new SVN build of GZDoom Builder is now available @ revision 1939

Code: Select all

------------------------------------------------------------------------
r1939 | m-x-d | 2014-04-30 05:04:26 -0500 (Wed, 30 Apr 2014) | 1 line

Moved "Action Doom", "Harmony", "Chex Quest" 1 and 3 game configuration to Configurations/Other Games.
------------------------------------------------------------------------
r1938 | m-x-d | 2014-04-30 05:01:22 -0500 (Wed, 30 Apr 2014) | 7 lines

Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Fri May 02, 2014 17:56

A new SVN build of GZDoom Builder is now available @ revision 1940

Code: Select all

------------------------------------------------------------------------
r1940 | m-x-d | 2014-05-02 06:37:37 -0500 (Fri, 02 May 2014) | 3 lines

Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
Thing Edit form, UDMF: default value of pitch and roll angle controls is now up.
Angle control: direction line is not displayed when showing mixed values.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

Post Reply

Return to “Development Builds”

Who is online

Users browsing this forum: No registered users and 1 guest