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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Sat Mar 15, 2014 22:34
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1922

Code: Select all

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r1922 | m-x-d | 2014-03-14 09:21:34 -0500 (Fri, 14 Mar 2014) | 1 line

Linedef Info panel: tag text is now set in a more reliable fashion.
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r1921 | m-x-d | 2014-03-12 05:39:24 -0500 (Wed, 12 Mar 2014) | 2 lines

In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
Replicated Doom texture vertical offset glitch when front and back sector's ceilings are sky.
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r1920 | m-x-d | 2014-03-11 07:35:26 -0500 (Tue, 11 Mar 2014) | 1 line

GLDEFS parser: made dynamic light attaching rules a bit stricter. Now a light is attached to an actor if frame length is 4 chars or 5-th char is 'A' in GLDEFS object definition.
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r1919 | m-x-d | 2014-03-11 04:44:39 -0500 (Tue, 11 Mar 2014) | 4 lines

Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control.
GLDEFS parser: added a warning when the interval of animated dynamic light is 0.
Visual mode: fixed a crash when an angle of animated dynamic light was set to 0 and light animation was enabled.
Tag explorer: removed unnecessary mode switching when selecting map elements of the same type.
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r1918 | m-x-d | 2014-03-10 09:35:38 -0500 (Mon, 10 Mar 2014) | 2 lines

Angle in now set in 0..359 range when clicking on Angle control.
+ couple of cosmetic fixes.
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r1917 | m-x-d | 2014-03-07 07:48:10 -0600 (Fri, 07 Mar 2014) | 2 lines

Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg
Zandronum configs no longer require additional resources to load without errors.
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r1916 | m-x-d | 2014-03-07 06:37:47 -0600 (Fri, 07 Mar 2014) | 1 line

Updated documentation.
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r1915 | m-x-d | 2014-03-06 05:45:20 -0600 (Thu, 06 Mar 2014) | 1 line

Just a couple of cosmetic fixes. Nothing interesting, really...
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r1914 | m-x-d | 2014-03-06 03:08:21 -0600 (Thu, 06 Mar 2014) | 3 lines

Make Door action: door texture can now be defined in a game configuration.
Make Door action: door and track textures are now stored while the editor is running.
Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
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r1913 | m-x-d | 2014-03-05 06:26:09 -0600 (Wed, 05 Mar 2014) | 3 lines

Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
Make Door action: made Make Door form a bit smaller.
Make Door action: sector highlight was not updated after performing the action when a single sector was selected.
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r1912 | m-x-d | 2014-03-05 03:21:28 -0600 (Wed, 05 Mar 2014) | 6 lines

Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions. 
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Sun Mar 16, 2014 7:26
by Blue Shadow
Welcome back, Tiger. :)

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Mar 17, 2014 23:13
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1924

Code: Select all

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r1924 | m-x-d | 2014-03-17 03:59:40 -0500 (Mon, 17 Mar 2014) | 1 line

Woops... I did it wrong...
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r1923 | m-x-d | 2014-03-17 03:44:17 -0500 (Mon, 17 Mar 2014) | 2 lines

Fixed Skulltag part of Zandronum things configuration.
Replaced a couple of internal thing sprites.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Mar 19, 2014 23:02
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1926

Code: Select all

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r1926 | m-x-d | 2014-03-19 08:05:29 -0500 (Wed, 19 Mar 2014) | 1 line

Updated documentation.
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r1925 | m-x-d | 2014-03-19 08:03:47 -0500 (Wed, 19 Mar 2014) | 4 lines

"File -> Export -> Selection as Wavefront .obj" menu command was not working.
"Preferences -> Editing -> When splitting a linedef" setting is now always used when splitting linedefs.
"Preferences -> Editing -> When splitting a linedef": added "Reset X and Y" option.
"Preferences -> Editing -> Auto-align textures of newly created linedefs" option now works in a more intelligent fashion.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Mar 20, 2014 18:13
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1927

Code: Select all

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r1927 | m-x-d | 2014-03-20 08:04:28 -0500 (Thu, 20 Mar 2014) | 1 line

Fixed: .dbs map configuration was not loaded when loading a map by dragging a wad file on top of GZDB shortcut/executable.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Sun Mar 23, 2014 22:03
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1929

Code: Select all

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r1929 | m-x-d | 2014-03-23 04:24:42 -0500 (Sun, 23 Mar 2014) | 1 line

Woops! Terrible bugs!
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r1928 | m-x-d | 2014-03-23 04:08:51 -0500 (Sun, 23 Mar 2014) | 1 line

The editor no longer locks up while testing the map.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Apr 02, 2014 19:13
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1930

Code: Select all

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r1930 | m-x-d | 2014-04-02 05:57:52 -0500 (Wed, 02 Apr 2014) | 6 lines

"Rotate Clockwise" and "Rotate Counterclockwise" actions now work in Things mode (they will rotate things) and in Sectors mode (they will rotate floor/ceiling textures based on current view mode).
Moved "Rotate Clockwise" and "Rotate Counterclockwise" actions to "Edit" category.
Tag Statistics form: help label was incorrectly aligned.
Some actions in Sectors and Linedefs modes were not used on highlighted map elements.
Some actions in Sectors and Linedefs modes created undo groups incorrectly when used on highlighted map elements.

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri Apr 04, 2014 15:05
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1931

Code: Select all

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r1931 | m-x-d | 2014-04-03 07:57:02 -0500 (Thu, 03 Apr 2014) | 1 line

WADReader: patches outside of patch ranges were not detected in some cases.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Apr 07, 2014 21:52
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1932

Code: Select all

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r1932 | m-x-d | 2014-04-07 03:48:02 -0500 (Mon, 07 Apr 2014) | 2 lines

Find and Replace mode: added "Sector Floor Height" and "Sector Ceiling Height" search modes.

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Apr 09, 2014 1:38
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1933

Code: Select all

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r1933 | m-x-d | 2014-04-08 06:09:05 -0500 (Tue, 08 Apr 2014) | 1 line

WADReader: another fix to patches outside of patch ranges detection logic.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Apr 10, 2014 2:43
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1935

Code: Select all

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r1935 | m-x-d | 2014-04-09 05:52:31 -0500 (Wed, 09 Apr 2014) | 1 line

A quick fix to previous commit...
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r1934 | m-x-d | 2014-04-09 05:16:33 -0500 (Wed, 09 Apr 2014) | 2 lines

Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions.
Removed CopyPasteSectorProperties plugin, because built-in "Copy/Paste Properties" actions do the same job, but better.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Apr 22, 2014 0:08
by Tiger
A new late SVN build of GZDoom Builder is now available @ revision 1936

Code: Select all

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r1936 | m-x-d | 2014-04-18 06:22:44 -0500 (Fri, 18 Apr 2014) | 1 line

Things mode: you can clone selected/highlighted things by holding "Shift" before starting to drag them.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Apr 22, 2014 0:08
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1937

Code: Select all

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r1937 | m-x-d | 2014-04-21 04:30:00 -0500 (Mon, 21 Apr 2014) | 1 line

Added a separate ThingEditForm for UDMF map format.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Apr 30, 2014 16:20
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1939

Code: Select all

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r1939 | m-x-d | 2014-04-30 05:04:26 -0500 (Wed, 30 Apr 2014) | 1 line

Moved "Action Doom", "Harmony", "Chex Quest" 1 and 3 game configuration to Configurations/Other Games.
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r1938 | m-x-d | 2014-04-30 05:01:22 -0500 (Wed, 30 Apr 2014) | 7 lines

Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri May 02, 2014 17:56
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1940

Code: Select all

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r1940 | m-x-d | 2014-05-02 06:37:37 -0500 (Fri, 02 May 2014) | 3 lines

Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
Thing Edit form, UDMF: default value of pitch and roll angle controls is now up.
Angle control: direction line is not displayed when showing mixed values.
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