Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Sat Mar 15, 2014 22:34
A new SVN build of GZDoom Builder is now available @ revision 1922
Code: Select all
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r1922 | m-x-d | 2014-03-14 09:21:34 -0500 (Fri, 14 Mar 2014) | 1 line
Linedef Info panel: tag text is now set in a more reliable fashion.
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r1921 | m-x-d | 2014-03-12 05:39:24 -0500 (Wed, 12 Mar 2014) | 2 lines
In some cases, texture offsets were adjusted when it wasn't required when splitting linedefs.
Replicated Doom texture vertical offset glitch when front and back sector's ceilings are sky.
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r1920 | m-x-d | 2014-03-11 07:35:26 -0500 (Tue, 11 Mar 2014) | 1 line
GLDEFS parser: made dynamic light attaching rules a bit stricter. Now a light is attached to an actor if frame length is 4 chars or 5-th char is 'A' in GLDEFS object definition.
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r1919 | m-x-d | 2014-03-11 04:44:39 -0500 (Tue, 11 Mar 2014) | 4 lines
Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control.
GLDEFS parser: added a warning when the interval of animated dynamic light is 0.
Visual mode: fixed a crash when an angle of animated dynamic light was set to 0 and light animation was enabled.
Tag explorer: removed unnecessary mode switching when selecting map elements of the same type.
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r1918 | m-x-d | 2014-03-10 09:35:38 -0500 (Mon, 10 Mar 2014) | 2 lines
Angle in now set in 0..359 range when clicking on Angle control.
+ couple of cosmetic fixes.
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r1917 | m-x-d | 2014-03-07 07:48:10 -0600 (Fri, 07 Mar 2014) | 2 lines
Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg
Zandronum configs no longer require additional resources to load without errors.
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r1916 | m-x-d | 2014-03-07 06:37:47 -0600 (Fri, 07 Mar 2014) | 1 line
Updated documentation.
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r1915 | m-x-d | 2014-03-06 05:45:20 -0600 (Thu, 06 Mar 2014) | 1 line
Just a couple of cosmetic fixes. Nothing interesting, really...
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r1914 | m-x-d | 2014-03-06 03:08:21 -0600 (Thu, 06 Mar 2014) | 3 lines
Make Door action: door texture can now be defined in a game configuration.
Make Door action: door and track textures are now stored while the editor is running.
Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
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r1913 | m-x-d | 2014-03-05 06:26:09 -0600 (Wed, 05 Mar 2014) | 3 lines
Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
Make Door action: made Make Door form a bit smaller.
Make Door action: sector highlight was not updated after performing the action when a single sector was selected.
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r1912 | m-x-d | 2014-03-05 03:21:28 -0600 (Wed, 05 Mar 2014) | 6 lines
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions.
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
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