[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Discuss the hosted development builds here.
[Home]

Moderator: Dev Builds Team

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Sat May 03, 2014 18:05

A new SVN build of GZDoom Builder is now available @ revision 1941

Code: Select all

------------------------------------------------------------------------
r1941 | m-x-d | 2014-05-03 09:44:59 -0500 (Sat, 03 May 2014) | 6 lines

Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon May 05, 2014 15:18

A new SVN build of GZDoom Builder is now available @ revision 1943

Code: Select all

------------------------------------------------------------------------
r1943 | m-x-d | 2014-05-05 04:59:20 -0500 (Mon, 05 May 2014) | 1 line

Last used map folder path is now stored in program configuration. It is used in "Open Map" dialog.
------------------------------------------------------------------------
r1942 | m-x-d | 2014-05-05 03:36:15 -0500 (Mon, 05 May 2014) | 1 line

Visual mode: 118:Plane_Copy effect implementation was broken in many places.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon May 05, 2014 21:52

A new SVN build of GZDoom Builder is now available @ revision 1944

Code: Select all

------------------------------------------------------------------------
r1944 | m-x-d | 2014-05-05 09:24:57 -0500 (Mon, 05 May 2014) | 2 lines

UDMF: added "transparent" linedef flag.
UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue May 06, 2014 17:49

A new SVN build of GZDoom Builder is now available @ revision 1946

Code: Select all

------------------------------------------------------------------------
r1946 | m-x-d | 2014-05-06 06:03:52 -0500 (Tue, 06 May 2014) | 2 lines

Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type.
Tag Statistics form, Thing Statistics form: fixed a crash when clicking on table's header cells.
------------------------------------------------------------------------
r1945 | m-x-d | 2014-05-06 03:21:10 -0500 (Tue, 06 May 2014) | 2 lines

More fixes of 118:Plane_Copy effect implementation...
One of Thing Statistics form's columns was editable for no good reason.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Thu May 08, 2014 18:50

A new SVN build of GZDoom Builder is now available @ revision 1949

Code: Select all

------------------------------------------------------------------------
r1949 | m-x-d | 2014-05-08 07:34:24 -0500 (Thu, 08 May 2014) | 1 line

Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
------------------------------------------------------------------------
r1948 | m-x-d | 2014-05-08 07:33:10 -0500 (Thu, 08 May 2014) | 2 lines

Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
Also made some controls a bit smaller.
------------------------------------------------------------------------
r1947 | m-x-d | 2014-05-08 04:24:32 -0500 (Thu, 08 May 2014) | 2 lines

Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
Some cosmetic fixes in "Filter Selected Things" and "Paste Properties Options" panels.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon May 12, 2014 17:33

A new SVN build of GZDoom Builder is now available @ revision 1950

Code: Select all

------------------------------------------------------------------------
r1950 | m-x-d | 2014-05-12 02:33:36 -0500 (Mon, 12 May 2014) | 1 line

Tag Explorer was not showing map elements with negative tag.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue May 13, 2014 18:17

A new SVN build of GZDoom Builder is now available @ revision 1952

Code: Select all

------------------------------------------------------------------------
r1952 | m-x-d | 2014-05-13 09:41:51 -0500 (Tue, 13 May 2014) | 4 lines

Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
Script Editor: added snippets to auto-complete list (currently they aren't inserted properly though...).
Script Editor: auto-indentation now works a bit smarter.
ScintillaControl.GetLine() was retrieving incorrect line.
------------------------------------------------------------------------
r1951 | m-x-d | 2014-05-13 04:43:58 -0500 (Tue, 13 May 2014) | 2 lines

Script Editor: added a simple snippets system.
Updated documentation.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Wed May 14, 2014 18:57

A new SVN build of GZDoom Builder is now available @ revision 1953

Code: Select all

------------------------------------------------------------------------
r1953 | m-x-d | 2014-05-14 10:17:14 -0500 (Wed, 14 May 2014) | 3 lines

Script Editor: function arguments helper pop-up was obscuring the text cursor in some cases.  
Reverted some changes from previous commit.
Updated documentation.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Thu May 15, 2014 18:24

A new SVN build of GZDoom Builder is now available @ revision 1955

Code: Select all

------------------------------------------------------------------------
r1955 | m-x-d | 2014-05-15 08:16:30 -0500 (Thu, 15 May 2014) | 2 lines

Map compilers are no longer copied to a temporary folder when compiling map lumps.
Script editor: incorrect line numbers were displayed in Errors list.
------------------------------------------------------------------------
r1954 | m-x-d | 2014-05-15 03:32:08 -0500 (Thu, 15 May 2014) | 5 lines

Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
Snippets: changed token syntax from $XX to [XX]
[LB] (Line Break) marker can now be used in snippets.
Game Configurations: added "enabledbydefault" parameter. When set to true, a game configuration will be available by default (e.g. when an user starts the editor for the first time).
GZDB will no longer throw an exception when trying to update default value in a TypeHandler, which doesn't implement default value handling.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Mon May 19, 2014 19:02

A new SVN build of GZDoom Builder is now available @ revision 1959

Code: Select all

------------------------------------------------------------------------
r1959 | m-x-d | 2014-05-19 08:33:38 -0500 (Mon, 19 May 2014) | 5 lines

UDMF map format: increased maximum supported texture name length to 2048.
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
------------------------------------------------------------------------
r1958 | m-x-d | 2014-05-19 03:38:53 -0500 (Mon, 19 May 2014) | 2 lines

Aaaaand I did it totally wrong in 1957. Here's what should've been done:
Changed "Raise Floor by 8 mp" and "Lower Floor by 8 mp" default shortcuts to "Ctrl-Alt-ScrollUp/ScrollDown", because they used the same keys as "Increase Brightness" and "Decrease Brightness" actions.
------------------------------------------------------------------------
r1957 | m-x-d | 2014-05-19 03:33:25 -0500 (Mon, 19 May 2014) | 1 line

Changed "Raise Ceiling by 8 mp" and "Lower Ceiling by 8 mp" default shortcuts to "Ctrl-Alt-ScrollUp/ScrollDown", because they used the same keys as "Increase Brightness" and "Decrease Brightness" actions.
------------------------------------------------------------------------
r1956 | m-x-d | 2014-05-19 03:22:46 -0500 (Mon, 19 May 2014) | 1 line

Map options form: user can no longer enter a map name longer than 8 characters.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue May 20, 2014 17:41

A new SVN build of GZDoom Builder is now available @ revision 1961

Code: Select all

------------------------------------------------------------------------
r1961 | m-x-d | 2014-05-20 04:09:28 -0500 (Tue, 20 May 2014) | 2 lines

A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
Also made a bunch of methods static.
------------------------------------------------------------------------
r1960 | m-x-d | 2014-05-20 02:45:19 -0500 (Tue, 20 May 2014) | 1 line

UDMF sector slopes: looks like 4-th parameter is used in GZDoom after all :)
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Thu May 22, 2014 2:05

A new SVN build of GZDoom Builder is now available @ revision 1962

Code: Select all

------------------------------------------------------------------------
r1962 | m-x-d | 2014-05-21 04:22:37 -0500 (Wed, 21 May 2014) | 1 line

Visual mode: middle sidedef geometry of single-sided linedefs was rendered differently than in (G)ZDoom in some cases.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue May 27, 2014 18:36

A new SVN build of GZDoom Builder is now available @ revision 1963

Code: Select all

------------------------------------------------------------------------
r1963 | m-x-d | 2014-05-27 04:22:44 -0500 (Tue, 27 May 2014) | 1 line

Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Tue Jul 01, 2014 21:10

A new SVN build of GZDoom Builder is now available @ revision 1965

Code: Select all

------------------------------------------------------------------------
r1965 | m-x-d | 2014-06-30 08:42:45 -0500 (Mon, 30 Jun 2014) | 2 lines

"File -> Save Map Into" command: a map with previously used map name was deleted from the target wad if the command was used after changing current map name.
"File -> Save Map Into" command: added a confirmation dialog when a map with the same name already exists in the target wad.
------------------------------------------------------------------------
r1964 | m-x-d | 2014-06-30 03:17:43 -0500 (Mon, 30 Jun 2014) | 1 line

Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

User avatar
Tiger
Developer
Developer
Posts: 856
Joined: Thu Feb 25, 2010 3:44
Location: United States

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger » Wed Jul 02, 2014 20:07

A new SVN build of GZDoom Builder is now available @ revision 1966

Code: Select all

------------------------------------------------------------------------
r1966 | m-x-d | 2014-07-02 05:12:53 -0500 (Wed, 02 Jul 2014) | 3 lines

Draw Rectangle mode, Draw Ellipse mode: fixed a possible crash when restoring bevel/subdivisions values.
Draw Curve mode: added "Reset" button to the toolbar.
Draw Rectangle/Ellipse/Grid modes: "Reset" toolbar buttons didn't have a proper tooltip.
------------------------------------------------------------------------
Nicholas "Tiger" Gautier

Post Reply

Return to “Development Builds”

Who is online

Users browsing this forum: No registered users and 1 guest