[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Discuss the hosted development builds here.
[Home]

Moderator: Dev Builds Team

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1610; Builder64 r1

Post by Tiger » Wed Aug 29, 2012 21:09

I am currently uploading two new builds of GZDoom Builder @ r1610 and Doom Builder 64 @ r1607, however please wait roughly an hour for the upload to finish and when I can verify the files.

Code: Select all

Nicholas Gautier@Morgenstern ~
$ svn log -l 10 /cygdrive/I/doombuilder/
------------------------------------------------------------------------
r1610 | m-x-d | 2012-08-29 05:39:59 -0500 (Wed, 29 Aug 2012) | 1 line

Tiny fixes in Color Picker plugin
------------------------------------------------------------------------
r1609 | m-x-d | 2012-08-29 05:09:02 -0500 (Wed, 29 Aug 2012) | 1 line

Added unknown things check to Error Checker
------------------------------------------------------------------------
r1608 | m-x-d | 2012-08-27 06:39:14 -0500 (Mon, 27 Aug 2012) | 3 lines

Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
Updated to Doom Builder 2 r1604:
Stuck thing error checker now also regards thing flags.
------------------------------------------------------------------------
r1607 | svkaiser | 2012-08-26 21:07:33 -0500 (Sun, 26 Aug 2012) | 3 lines

+ Adding another updated version of the blam compiler
+ Line types 256-511 added. This is to work around the ugly hack to support/identify macros
+ Macro checkbox removed. Must use line types 256-511 in order to use a macro

Nicholas Gautier

User avatar
Kappes Buur
Persecution Complex
Posts: 176
Joined: Tue Apr 05, 2011 4:30
Location: British Columbia

Re: Doom Builder 2 r1604; GZDoom Builder r1610; Builder64 r1

Post by Kappes Buur » Wed Aug 29, 2012 22:10

Thanks for the notification.
I started downloading r1610 and then realized that it was only 1.5 MB. :)

I'm not sure if you can do something about updating a build or not.
The compiler ACC.EXE for ZDoom is now at version 1.53.
The one in the download is still 1.52.

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1610; Builder64 r1

Post by Tiger » Thu Aug 30, 2012 1:17

Kappes Buur wrote:I'm not sure if you can do something about updating a build or not.
The compiler ACC.EXE for ZDoom is now at version 1.53.
The one in the download is still 1.52.
It is out of my hands -- I could, of course, append to that request, but I rather not differentiate from the official SVN project. But, however, you can forward that request on the Doom Builder forums.
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1611; Builder64 r1

Post by Tiger » Sat Sep 01, 2012 7:00

Uploading a new subversion build of GZDoom Builder @ r1611. Please check back within ~thirty minutes of the time stated of this post.

Code: Select all

Nicholas Gautier@Morgenstern /cygdrive/I
$ svn log -l 1 ./doombuilder/
------------------------------------------------------------------------
r1611 | m-x-d | 2012-08-30 18:28:45 -0500 (Thu, 30 Aug 2012) | 2 lines

Updated ZDoom ACC to 1.53
Added several new icons for ZDoom things
------------------------------------------------------------------------
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1611; Builder64 r1

Post by Tiger » Tue Sep 11, 2012 1:42

Sorry for the belated update, for some time - I've been busy and rather in a motivational slump. But, however, I am currently uploading a new GZDoom Builder @ revision 1616 (Please check back within an hour of the time of this post!)

Code: Select all

Nicholas Gautier@Morgenstern ~
$ svn log -l 7 /cygdrive/I/doombuilder/
------------------------------------------------------------------------
r1616 | m-x-d | 2012-09-09 14:14:03 -0500 (Sun, 09 Sep 2012) | 2 lines

Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes.
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
------------------------------------------------------------------------
r1615 | m-x-d | 2012-09-07 09:04:32 -0500 (Fri, 07 Sep 2012) | 1 line

Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)
------------------------------------------------------------------------
r1614 | m-x-d | 2012-09-07 05:45:49 -0500 (Fri, 07 Sep 2012) | 1 line

Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes).
------------------------------------------------------------------------
r1613 | m-x-d | 2012-09-05 05:31:32 -0500 (Wed, 05 Sep 2012) | 3 lines

Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures.
Texture groups weren't created properly in soma cases.
Added Monster/Hate Target sprite.
------------------------------------------------------------------------
r1612 | m-x-d | 2012-09-02 18:37:17 -0500 (Sun, 02 Sep 2012) | 1 line

Added linedef direction preview to Draw Geometry mode
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1617; Builder64 r1

Post by Tiger » Thu Sep 13, 2012 12:31

Uploaded a new svn build of GZDoom Builder @ revision 1617

Code: Select all

Nicholas Gautier@Morgenstern ~
$ svn log -l 1 /cygdrive/I/doombuilder/
------------------------------------------------------------------------
r1617 | m-x-d | 2012-09-11 17:33:19 -0500 (Tue, 11 Sep 2012) | 1 line

Added Redraw Sector mode
------------------------------------------------------------------------
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1618; Builder64 r1

Post by Tiger » Mon Sep 17, 2012 5:06

Uploaded a new SVN build of GZDoom Builder @ revision 1618

Code: Select all

PS I:\> svn log -l 1 doombuilder
------------------------------------------------------------------------
r1618 | m-x-d | 2012-09-16 14:54:16 -0500 (Sun, 16 Sep 2012) | 2 lines

Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form.
Lower and Upper portal icons were swapped.
------------------------------------------------------------------------
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1618; Builder64 r1

Post by Tiger » Tue Sep 18, 2012 1:14

I am currently uploading a new SVN build of GZDoom Builder @ r1620, please check back within thirty minutes of the time of this post.

Code: Select all

Nicholas Gautier@Morgenstern ~
$ svn log -l 2 /cygdrive/I/doombuilder/
------------------------------------------------------------------------
r1620 | m-x-d | 2012-09-17 16:57:08 -0500 (Mon, 17 Sep 2012) | 2 lines

Added event lines.
Added toolbar button to toggle event lines on and off.
------------------------------------------------------------------------
r1619 | m-x-d | 2012-09-17 10:41:18 -0500 (Mon, 17 Sep 2012) | 1 line

Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
------------------------------------------------------------------------
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1620; Builder64 r1

Post by Tiger » Thu Sep 27, 2012 4:17

I have uploaded a new SVN build of GZDoom Builder @ 1622:

Code: Select all

$ svn log -l 2 /cygdrive/I/doombuilder/
------------------------------------------------------------------------
r1622 | m-x-d | 2012-09-25 19:56:09 -0500 (Tue, 25 Sep 2012) | 1 line

Fixed another config error in ZDoom_ACS.cfg
------------------------------------------------------------------------
r1621 | m-x-d | 2012-09-25 19:04:17 -0500 (Tue, 25 Sep 2012) | 7 lines

Event lines are now shown for ActorMover.
Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color.
Fixed a crash when a Thing with arguments is pasted in Visual modes.
Several other small fixes.
Fixed config error in ZDoom_things.cfg.
Fixed config error in ZDoom_ACS.cfg

------------------------------------------------------------------------
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1622; Builder64 r1

Post by Tiger » Thu Oct 04, 2012 3:34

I have uploaded a new SVN build of GZDoom Builder @ revision 1623

Code: Select all

------------------------------------------------------------------------
r1623 | m-x-d | 2012-10-03 13:46:13 -0500 (Wed, 03 Oct 2012) | 4 lines

Builder 1.13:
UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
Sector and Sidedef info panels show additional info if a map is in UDMF format.
Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
------------------------------------------------------------------------
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1624; Builder64 r1

Post by Tiger » Fri Oct 05, 2012 23:51

I have uploaded a new SVN build of GZDoom Builder @ revision 1624:

Code: Select all

------------------------------------------------------------------------
r1624 | m-x-d | 2012-10-05 08:16:38 -0500 (Fri, 05 Oct 2012) | 4 lines

UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.
UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
Sector/Linedef info panels: numbers are formatted more properly.
------------------------------------------------------------------------

Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1604; GZDoom Builder r1624; Builder64 r1

Post by Tiger » Tue Oct 09, 2012 1:11

A new SVN build of GZDoom Builder @ r1625 is available

Code: Select all

------------------------------------------------------------------------
r1625 | m-x-d | 2012-10-08 08:07:56 -0500 (Mon, 08 Oct 2012) | 3 lines

Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 
Error Checks Mode: added linedef index to message text of all linedef-related errors.
UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
------------------------------------------------------------------------
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1630; GZDoom Builder r1625; Builder64 r1

Post by Tiger » Tue Oct 16, 2012 22:34

I have uploaded a new SVN build of Doom Builder 2 @ revision 1630

Code: Select all

------------------------------------------------------------------------
r1630 | codeimp | 2012-10-15 00:57:40 -0500 (Mon, 15 Oct 2012) | 1 line


------------------------------------------------------------------------
r1629 | codeimp | 2012-10-15 00:47:22 -0500 (Mon, 15 Oct 2012) | 1 line

The "Skulltag" sourceport renamed, so changed description to "Zandronium". We can't change the filenames without giving everyone double configurations when they download an update.
------------------------------------------------------------------------

Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1630; GZDoom Builder r1631; Builder64 r1

Post by Tiger » Sat Nov 03, 2012 4:31

I've uploaded a new SVN build of GZDoom Builder @ revision 1631 (Check back in twenty minutes at the time of this post; this should give the upload enough time to be completed and when I can check the archive file)

Code: Select all

------------------------------------------------------------------------
r1631 | m-x-d | 2012-11-02 18:11:38 -0500 (Fri, 02 Nov 2012) | 9 lines

Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
------------------------------------------------------------------------
Last edited by Tiger on Sat Nov 03, 2012 4:39, edited 1 time in total.
Nicholas Gautier

User avatar
Tiger
Developer
Developer
Posts: 857
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: Doom Builder 2 r1630; GZDoom Builder r1635; Builder64 r1

Post by Tiger » Tue Nov 06, 2012 1:59

I have uploaded a newer SVN build of GZDoom Builder @ revision 1635:

Code: Select all

------------------------------------------------------------------------
r1635 | m-x-d | 2012-11-05 15:53:45 -0600 (Mon, 05 Nov 2012) | 3 lines

Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
Added several UDMF properties to ZDoom configuration.

------------------------------------------------------------------------
r1634 | m-x-d | 2012-11-05 08:15:53 -0600 (Mon, 05 Nov 2012) | 1 line

Changed "Bottom offset" label to "Lower offset" in Linedef edit form
------------------------------------------------------------------------
r1633 | m-x-d | 2012-11-05 06:47:14 -0600 (Mon, 05 Nov 2012) | 1 line

"Texture/Upper offset" label in Linedef edit form wasn't aligned properly. 
------------------------------------------------------------------------
r1632 | m-x-d | 2012-11-05 06:31:24 -0600 (Mon, 05 Nov 2012) | 3 lines

Added "lightfog" flag support.
UDMF: UDMF texture offsets can now be edited in Sector and Linedef edit forms.
Floor and ceiling textures are now dragged properly in GZDoom Visual mode.
Nicholas Gautier

Post Reply

Return to “Development Builds”