[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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Tiger
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Re: Doom Builder 2 r1630; GZDoom Builder r1636; Builder64 r1

Post by Tiger »

I have uploaded a new SVN build of GZDoom Builder @ revision 1636:


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r1636 | m-x-d | 2012-11-06 06:52:17 -0600 (Tue, 06 Nov 2012) | 1 line

Changed sprites of puzzle items in Hexen_things.cfg to proper ones.
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Re: Doom Builder 2 r1630; GZDoom Builder r1638; Builder64 r1

Post by Tiger »

I have uploaded a new SVN build of GZDoom Builder @ revision 1638:

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r1638 | m-x-d | 2012-11-09 11:40:47 -0600 (Fri, 09 Nov 2012) | 2 lines

Error checks mode: UDMF Thing skill flags are now also taken into account.
Some more tweaks in ZDoom_misc.cfg
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r1637 | m-x-d | 2012-11-09 11:17:56 -0600 (Fri, 09 Nov 2012) | 1 line

Fixed several errors in ZDoom_misc.cfg
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Re: Doom Builder 2 r1630; GZDoom Builder r1639; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1639

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r1639 | m-x-d | 2012-11-11 15:52:08 -0600 (Sun, 11 Nov 2012) | 2 lines

Line angle is now displayed when a line is drawn in Draw Geometry mode.
TranslucentLine (208) action's "additive" property values were inverted.
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Re: Doom Builder 2 r1630; GZDoom Builder r1640; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1640

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r1640 | m-x-d | 2012-11-13 15:11:53 -0600 (Tue, 13 Nov 2012) | 2 lines

UDMF Controls form's close using [x] button wasn't handled properly.
Linedef and Sector Edit forms were saving default UDMF texture offsets (which led to increased map size).
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Re: Doom Builder 2 r1630; GZDoom Builder r1641; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1641

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r1641 | m-x-d | 2012-11-19 03:44:05 -0600 (Mon, 19 Nov 2012) | 1 line

Added some boilerplate to UDMF map format reader. If a property value is Integer and expected property type is Float, a value will be casted to float. In other cases of type mismatch, the property will be ignored and a warning will be added to Errors and Warnings window.
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Re: Doom Builder 2 r1630; GZDoom Builder r1642; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1642

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r1642 | m-x-d | 2012-11-20 08:53:54 -0600 (Tue, 20 Nov 2012) | 1 line

Fixed a crash when trying to load a model with more than 32767 vertices.
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Re: Doom Builder 2 r1630; GZDoom Builder r1643; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1643

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r1643 | m-x-d | 2012-11-20 16:08:34 -0600 (Tue, 20 Nov 2012) | 1 line

Fixed incorrect UV mapping on MD2 models in Visual modes.
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Re: Doom Builder 2 r1630; GZDoom Builder r1646; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1646

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r1646 | m-x-d | 2012-11-22 09:32:27 -0600 (Thu, 22 Nov 2012) | 1 line

UDMF: Vertex height offsets ("zfloor" and "zceiling") are now shown in GZDoom Visual mode.
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r1645 | m-x-d | 2012-11-22 07:12:35 -0600 (Thu, 22 Nov 2012) | 1 line

Doom/Hexen map formats: texture offsets of walls can now be edited properly in GZDoom Visual mode.
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r1644 | m-x-d | 2012-11-22 03:37:57 -0600 (Thu, 22 Nov 2012) | 1 line

Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF)
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Re: Doom Builder 2 r1630; GZDoom Builder r1647; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1647

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r1647 | m-x-d | 2012-11-25 14:17:38 -0600 (Sun, 25 Nov 2012) | 1 line

Increased view distance in Visual modes to 9000 map units.
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Re: Doom Builder 2 r1630; GZDoom Builder r1648; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1648

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r1648 | m-x-d | 2012-11-26 08:23:48 -0600 (Mon, 26 Nov 2012) | 2 lines

UDMF vertex offsets ("zfloor" and "zceiling") were rendered incorrectly.
Rendering of (G)ZDoom rendering effects (slopes, 3D-floors etc.) can now be toggled in GZDoom Visual mode (default key is "Tab", action is Visual modes -> Toggle GZDoom rendering effects)
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Re: Doom Builder 2 r1630; GZDoom Builder r1650; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder @ revision 1650

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r1650 | m-x-d | 2012-11-27 17:04:49 -0600 (Tue, 27 Nov 2012) | 2 lines

UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
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r1649 | m-x-d | 2012-11-27 15:12:20 -0600 (Tue, 27 Nov 2012) | 1 line

Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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Additionally, a new version of Bootless Star is now available:

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Beta #7.1
* Fixed a numerical consistency issue when selecting a program to compile.
* Updated GZDoom Builder compiling method to meet with the changes on r1649
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Re: Doom Builder 2 r1630; GZDoom Builder r1651; Builder64 r1

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1651

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r1651 | m-x-d | 2012-11-30 08:43:11 -0600 (Fri, 30 Nov 2012) | 2 lines

Added "Apply to all errors of this type" checkbox to Map Analysis window.
Updated ZDoom ACC to r3889.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1654

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r1654 | m-x-d | 2012-12-12 07:18:41 -0600 (Wed, 12 Dec 2012) | 2 lines

Models were not loaded when MODELDEF, texture and model itself were not in the same resource.
Fixed a crash on closing the editor when a model had no texture and UnknownTexture3D texture wasn't used anywhere in the map.
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r1653 | m-x-d | 2012-12-11 06:58:08 -0600 (Tue, 11 Dec 2012) | 1 line

Updated ZDBSP to v1.18
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r1652 | m-x-d | 2012-12-11 04:58:59 -0600 (Tue, 11 Dec 2012) | 2 lines

Tag Explorer plugin: current listings can now be exported to a text file.
Removed some unused variables here and there.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1655

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r1655 | m-x-d | 2012-12-13 13:49:45 -0600 (Thu, 13 Dec 2012) | 1 line

Fixed a bug when a linedef was not split when inserting a vertex, when distance from insert position to the linedef was greater than SplitLinedefsRange, but the vertex was placed on top of the linedef when it was snapped to grid.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Rachael »

Tiger ... as always, thank you for these! :)
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