problem with 306

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Kappes Buur
Persecution Complex
Posts: 176
Joined: Tue Apr 05, 2011 4:30
Location: British Columbia

problem with 306

Post by Kappes Buur » Sat Oct 12, 2013 21:01

Trying to play Rex's Paranoid.pk3 with 306 gives this

Image

314 works with everything I tried so far.

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Piter432
Beginner in Doom modding
Posts: 10
Joined: Fri Oct 29, 2010 22:53
Location: Poland, Zawiercie

Re: problem with 306

Post by Piter432 » Sun Oct 13, 2013 13:15

Maybe this mod now is not compatible with newest development build?
Projects, I currently working on:
[spoiler]None[/spoiler]
Paused projects (not abandoned):
[spoiler]- Real Doom (Part 1): Normal Mod for GZDoom Edition[/spoiler]
Planned projects:
[spoiler]- Real Doom (Part 2): Remastered Original Maps Edition
- Real Doom (Part 3): Multiplayer Edition
- Little Fighter 2 GZDoom[/spoiler]
Sorry, for my bad english. I'm from Poland.

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Rachael
Developer
Developer
Posts: 3606
Joined: Sat May 13, 2006 10:30

Re: problem with 306

Post by Rachael » Sun Oct 13, 2013 15:04

Marine wrote:Maybe this mod now is not compatible with newest development build?
That's a rather quick conclusion.

I think it has more to do with the system being used to compile the builds, I've noticed that the ZDoom and GZDoom projects don't always fully like VC++ 2008 and I don't know why, but I've never quite trusted any development builds that I've personally compiled from VS2008.
Spoiler: Zen Sarcasm

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