Trying to play Rex's Paranoid.pk3 with 306 gives this
314 works with everything I tried so far.
problem with 306
Moderator: Dev Builds Team
- Kappes Buur
- Persecution Complex
- Posts: 176
- Joined: Tue Apr 05, 2011 4:30
- Location: British Columbia
- Piter432
- Posts: 10
- Joined: Fri Oct 29, 2010 22:53
- Location: Poland, Zawiercie
Re: problem with 306
Maybe this mod now is not compatible with newest development build?
Projects, I currently working on:
[spoiler]None[/spoiler]
Paused projects (not abandoned):
[spoiler]- Real Doom (Part 1): Normal Mod for GZDoom Edition[/spoiler]
Planned projects:
[spoiler]- Real Doom (Part 2): Remastered Original Maps Edition
- Real Doom (Part 3): Multiplayer Edition
- Little Fighter 2 GZDoom[/spoiler]
Sorry, for my bad english. I'm from Poland.
[spoiler]None[/spoiler]
Paused projects (not abandoned):
[spoiler]- Real Doom (Part 1): Normal Mod for GZDoom Edition[/spoiler]
Planned projects:
[spoiler]- Real Doom (Part 2): Remastered Original Maps Edition
- Real Doom (Part 3): Multiplayer Edition
- Little Fighter 2 GZDoom[/spoiler]
Sorry, for my bad english. I'm from Poland.
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: problem with 306
That's a rather quick conclusion.Marine wrote:Maybe this mod now is not compatible with newest development build?
I think it has more to do with the system being used to compile the builds, I've noticed that the ZDoom and GZDoom projects don't always fully like VC++ 2008 and I don't know why, but I've never quite trusted any development builds that I've personally compiled from VS2008.