No x64 devbuilds of GZDoom

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No x64 devbuilds of GZDoom

Post by Player701 » Tue Dec 04, 2018 14:07

There haven't been any x64 development builds of GZDoom on since November 30th. I'm not sure if anyone is aware of this fact; it doesn't look like there are any threads mentioning it here, nor on ZDoom forums. So I thought I'd make a post about it, just in case. Also just saying that I can build x64 just fine in Visual Studio 2017, both debug and release.

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Re: No x64 devbuilds of GZDoom

Post by Blzut3 » Wed Dec 05, 2018 4:47

This is because the build machine can't be upgraded to 2017 at the moment since the build VM is running Windows 2012 (not 2012R2 which is not a free upgrade). Still working on figuring out my Windows licensing options.

Edit: Actually looks like it's a different error from what I remember seeing. Looks like just needed to reconfigure.

Edit 2: Of course that won't fix the latest code just being broken.

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