Armory Resource WAD

Here you can chat about the Doom Armory itself, weapon mods, and whatever else that might be related somehow. [Home]

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wildweasel
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Post by wildweasel »

For reference, the casings used in ww-diaz are actually coded by Zero Prophet, so bear that in mind if you decide to use his code.
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TheDarkArchon
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Post by TheDarkArchon »

If you trace it back, the casings were originally made by Xenophon.
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Theshooter7
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Post by Theshooter7 »

Alright I will. Thanks.
dolores49
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First weapon pack

Post by dolores49 »

I made also a weapon pack
it contains:
Alpha version shotgun
Alpha 0.4 machine gun
Alpha 0.5 machine gun
Chain-Shotgun
Attachments
d49pakv10.rar
Weapon pack for zdoom
(39.4 KiB) Downloaded 338 times
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TheDarkArchon
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Post by TheDarkArchon »

All need improvement: The alpha shotgun looks terrible as it always has, the 0.4 machine gun is a boring weapon with a poor muzzle flash, the 0.5 machine gun has a bad sound and a bad muzzle flash and the chain-shotgun is over-powered central using the old Freedoom chaingun sprites. Also minus points for using stock sounds
dolores49
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Updated version

Post by dolores49 »

Version 1.1 of my weapon pack
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d49pakv11.rar
V 1.1
(106.62 KiB) Downloaded 292 times
dolores49
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Weapon pack 1.25 version

Post by dolores49 »

I removed the chain-shotgun, coz it sucked.
I added 2 new weapons, the railgun from Shadow Warrior and the Blaster from Quake 2.
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d49pakv12_5.rar
1.25 version
(183.4 KiB) Downloaded 366 times
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Kirby
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Post by Kirby »

Any updates? :(
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wildweasel
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Post by wildweasel »

Kirby wrote:Any updates? :(
Here's your freakin' updates, pal...
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TheDarkArchon
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Post by TheDarkArchon »

Current status is on hold as it's approaching end of the semester at uni so I generally need to wrap up my years work. Next week is the last week of the semester.
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Jimmy
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Post by Jimmy »

Hey, I've been busy recently creating weapons for my numerous Doom mods and I came up with this thing.

It's basically a weapon that shoots homing fireballs out of your (skinny) hand. The weapon and ammo sprites are recolored (by me) from Hexen, the projectile sprites are directly from Heretic, the sounds are from both Heretic and Hexen, and the pickup sprites were done by me, and by that I mean I stuck the Frost Shards weapon ring on a red Doom flamestick and got rid of the stick. :wink:

I'm submitting this because I think I did a good job on the sprite recolors and the animation looks nice and (fairly) smooth, and the weapon itself is quite nice to use on small groups of zombies/imps.

I'm eager to hear your thoughts on it, weasel. :)

EDIT: Oops, I didn't include a txt file, was I meant to? Oh, and I know the project is "on hold" as TDA stated above, but I'm submitting this nonetheless. Hope it gets approved. :D
Attachments
j-fringw.zip
The Fire Ring - occupies Slot 0.

Summon codes:
"FireRing" - the weapon itself
"YellowMana" - the ammo
"FireRingBall" - the projectile
(58.61 KiB) Downloaded 287 times
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TheDarkArchon
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Post by TheDarkArchon »

Accepted on power level 3.
Last edited by TheDarkArchon on Thu May 31, 2007 22:48, edited 1 time in total.
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Jimmy
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Post by Jimmy »

Thanks! :wink:
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DoomRater
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Post by DoomRater »

I like how it's not perfectly accurate. While even at a distance it's still pretty accurate, the idea that the aim could be off for any number of reasons (randomly, or because you're not standing in the same spot all the time) gives a feel of balance to the weapon.

Now if I only had a version with a diminishing range limit! Wait... wasn't there a codepointer that did splash damage to bosses? I could do it that way... (babbles on about ideas he hasn't tried for an hour)
twinkieman
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Post by twinkieman »

im making a barrel launcher one prob tho:
when i try to test it i get an error of something like..."invalid script in line such and such... invalid action A_firecustommissile"
it annoys me some one help!
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