Armory Resource WAD
Moderator: wildweasel
- wildweasel
- DRD Team Admin (Inactive)
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- TheDarkArchon
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- Joined: Thu Feb 08, 2007 23:23
First weapon pack
I made also a weapon pack
it contains:
Alpha version shotgun
Alpha 0.4 machine gun
Alpha 0.5 machine gun
Chain-Shotgun
it contains:
Alpha version shotgun
Alpha 0.4 machine gun
Alpha 0.5 machine gun
Chain-Shotgun
- Attachments
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- d49pakv10.rar
- Weapon pack for zdoom
- (39.4 KiB) Downloaded 342 times
- TheDarkArchon
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All need improvement: The alpha shotgun looks terrible as it always has, the 0.4 machine gun is a boring weapon with a poor muzzle flash, the 0.5 machine gun has a bad sound and a bad muzzle flash and the chain-shotgun is over-powered central using the old Freedoom chaingun sprites. Also minus points for using stock sounds
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- Joined: Thu Feb 08, 2007 23:23
Updated version
Version 1.1 of my weapon pack
- Attachments
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- d49pakv11.rar
- V 1.1
- (106.62 KiB) Downloaded 292 times
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- Posts: 8
- Joined: Thu Feb 08, 2007 23:23
Weapon pack 1.25 version
I removed the chain-shotgun, coz it sucked.
I added 2 new weapons, the railgun from Shadow Warrior and the Blaster from Quake 2.
I added 2 new weapons, the railgun from Shadow Warrior and the Blaster from Quake 2.
- Attachments
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- d49pakv12_5.rar
- 1.25 version
- (183.4 KiB) Downloaded 372 times
- wildweasel
- DRD Team Admin (Inactive)
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Here's your freakin' updates, pal...Kirby wrote:Any updates? :(
- TheDarkArchon
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- Jimmy
- Stronghold Team
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Hey, I've been busy recently creating weapons for my numerous Doom mods and I came up with this thing.
It's basically a weapon that shoots homing fireballs out of your (skinny) hand. The weapon and ammo sprites are recolored (by me) from Hexen, the projectile sprites are directly from Heretic, the sounds are from both Heretic and Hexen, and the pickup sprites were done by me, and by that I mean I stuck the Frost Shards weapon ring on a red Doom flamestick and got rid of the stick.![Wink :wink:](./images/smilies/icon_wink.gif)
I'm submitting this because I think I did a good job on the sprite recolors and the animation looks nice and (fairly) smooth, and the weapon itself is quite nice to use on small groups of zombies/imps.
I'm eager to hear your thoughts on it, weasel.![Smile :)](./images/smilies/icon_smile.gif)
EDIT: Oops, I didn't include a txt file, was I meant to? Oh, and I know the project is "on hold" as TDA stated above, but I'm submitting this nonetheless. Hope it gets approved.![Very Happy :D](./images/smilies/icon_biggrin.gif)
It's basically a weapon that shoots homing fireballs out of your (skinny) hand. The weapon and ammo sprites are recolored (by me) from Hexen, the projectile sprites are directly from Heretic, the sounds are from both Heretic and Hexen, and the pickup sprites were done by me, and by that I mean I stuck the Frost Shards weapon ring on a red Doom flamestick and got rid of the stick.
![Wink :wink:](./images/smilies/icon_wink.gif)
I'm submitting this because I think I did a good job on the sprite recolors and the animation looks nice and (fairly) smooth, and the weapon itself is quite nice to use on small groups of zombies/imps.
I'm eager to hear your thoughts on it, weasel.
![Smile :)](./images/smilies/icon_smile.gif)
EDIT: Oops, I didn't include a txt file, was I meant to? Oh, and I know the project is "on hold" as TDA stated above, but I'm submitting this nonetheless. Hope it gets approved.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Attachments
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- j-fringw.zip
- The Fire Ring - occupies Slot 0.
Summon codes:
"FireRing" - the weapon itself
"YellowMana" - the ammo
"FireRingBall" - the projectile - (58.61 KiB) Downloaded 292 times
- TheDarkArchon
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Accepted on power level 3.
Last edited by TheDarkArchon on Thu May 31, 2007 22:48, edited 1 time in total.
- Jimmy
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- DoomRater
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I like how it's not perfectly accurate. While even at a distance it's still pretty accurate, the idea that the aim could be off for any number of reasons (randomly, or because you're not standing in the same spot all the time) gives a feel of balance to the weapon.
Now if I only had a version with a diminishing range limit! Wait... wasn't there a codepointer that did splash damage to bosses? I could do it that way... (babbles on about ideas he hasn't tried for an hour)
Now if I only had a version with a diminishing range limit! Wait... wasn't there a codepointer that did splash damage to bosses? I could do it that way... (babbles on about ideas he hasn't tried for an hour)
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