Armory Resource WAD

Here you can chat about the Doom Armory itself, weapon mods, and whatever else that might be related somehow. [Home]

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DoomRater
I wanna get stuck in with da code
Posts: 397
Joined: Tue Jul 19, 2005 4:14
Location: Programmer's Room, talking to Will Harvey
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Post by DoomRater » Wed Dec 19, 2007 17:39

I'm not dead yet. I need to change the weapon I submitted previously (the machinegun that was actually someone else's) so that it's all mine, and upload some other stuff, and maybe that will spark a few other people.

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Cacodumb
Posts: 3
Joined: Wed Dec 19, 2007 6:16

Post by Cacodumb » Wed Dec 19, 2007 23:32

Good to see, DoomRater. Hopefully you'll grab the attention of others. I have a weapon I'm working on right now (using my limited coding knowledge) that should be up soon.

By the way, I liked that One Gauge you made.

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Cacodumb
Posts: 3
Joined: Wed Dec 19, 2007 6:16

Post by Cacodumb » Thu Dec 20, 2007 1:32

Ok, the weapon (I call it the Railer) is finished...but now it's being stupid. I based it off the Gyro Plasma Burster from the WRW, and want it to function like it, but it isn't. Instead of the railgun blasts (the replacement for the gyro balls) being released all around the ball, they just get released on the bottom-left corner of it. Here's the code;

Code: Select all

actor Railer : Weapon 2006
{
   Inventory.PickupMessage "You got the Railer!"
   Inventory.PickupSound "misc/w_pkup"
   Weapon.Kickback 1
   Weapon.AmmoType "Cell"
   Weapon.AmmoGive 100
   Weapon.AmmoUse 100
   Obituary "%o was corkscrewed by %k's Railer"
   States
   {
   Spawn:
      GYRO A -1
      Loop
   Ready:
      GBSG A 1 A_WeaponReady
      Loop
   Deselect: 
      GBSG A 1 A_Lower
      Loop
   Select: 
      GBSG A 1 A_Raise
      Loop
   Fire:
      GBSG B 0 A_PlayWeaponSound("weapons/gyrocrge")
      GBSG BCDEF 17
      GBSF A 0 Bright A_GunFlash
      GBSF A 0 Bright A_PlayWeaponSound("weapons/gyrofire")
      GBSF A 6 Bright A_FireCustomMissile("GyroBurst", 0, 1, 6, 0)
      GBSF B 6 Bright
      GBSG A 12
      Goto Ready
   Flash:
      TNT1 A 8 A_Light2
      TNT1 A 4 A_Light1
      TNT1 A 0 A_Light0
      Stop
   }
}


ACTOR GyroBurst 
{
   Height 1
   Radius 1
   Damage 0
   Speed 2
   PROJECTILE
   States
   {
   Spawn:
      BFS1 AB 16 Bright
      BFS1 AB 8 Bright
      BFS1 AB 4 Bright
      BFS1 AB 2 Bright
      BFS1 ABABABABABABABABABABABABABABAB 1 Bright
      BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1) 
      BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)                  
      BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)  
      BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1)  
      BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)                   
      BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)  
      BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1)  
      BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)                 
      BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1)   
      BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)                  
      BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1) 
      BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,0,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,10,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,20,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,30,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,40,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,50,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,60,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,70,none,"00 FF 00",0,1) 
      BFS1 A 1 Bright A_CustomRailgun(30,80,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,90,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,100,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,110,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,120,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,130,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,140,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,150,none,"00 FF 00",0,1)                  
      BFS1 A 1 Bright A_CustomRailgun(30,160,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,170,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,180,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,190,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,200,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,210,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,220,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,230,none,"00 FF 00",0,1)  
      BFS1 A 1 Bright A_CustomRailgun(30,240,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,250,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,260,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,270,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,280,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,290,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,300,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,310,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,320,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,330,none,"00 FF 00",0,1)
      BFS1 A 1 Bright A_CustomRailgun(30,340,none,"00 FF 00",0,1)
      BFS1 B 1 Bright A_CustomRailgun(30,350,none,"00 FF 00",0,1)
      BFE1 ABCDEF 4
      Stop
      }
}

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TheDarkArchon
Damn right I'm mighty.
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
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Post by TheDarkArchon » Thu Dec 20, 2007 6:18

WADs only.

DoomRater: I'll be updating that One-Guage then
Eb wrote:If anyone has MaxPower's bat, can you please upload it? all links in this thread leading to it are broken, and i would like to use it in a small project of mine.

Wow, DoomRater, That one gauge is a really nice peice of hardware. I love it. :3
http://rapidshare.com/files/77801670/mp ... _.wad.html

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Axel
I'm not immature. I'M NOT! I'M NOT! I'M NOT!
Posts: 6
Joined: Sat Dec 29, 2007 13:20
Location: Britain (Gah)

Post by Axel » Sat Dec 29, 2007 14:20

Hey, thought I'd bring something along for the ARW.
This is the Ice Shard Cannon, designed to be a self-sufficient weapon.
Primary fire launches a spray of ice shards to tear enemies apart.
Secondary launches an ice ball that can freeze enemies, you can also smash enemies by using the secondary fire while in close range.

Woo, first Post ^__^;
Attachments
arwicecannon.zip
Axel's Ice Cannon
(18.79 KiB) Downloaded 267 times

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DoomRater
I wanna get stuck in with da code
Posts: 397
Joined: Tue Jul 19, 2005 4:14
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Post by DoomRater » Sat Dec 29, 2007 19:05

I think a lot of people forget about ice damage making a statue that can't be broken by shooting it with more ice. It's good to see people remembering to make a way to break that statue!

By the way, it feels really powerful, like level 4.

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Axel
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Joined: Sat Dec 29, 2007 13:20
Location: Britain (Gah)

Post by Axel » Sat Dec 29, 2007 21:02

It aims to be powerful, a full ammo chamber can _almost_ destroy a cyberdemon, you have to finish it off with another weapon.
One of my pet peeves is waiting for a statue to break while you could be massacring demons, so i decided to add a method of smashing them with the weapon without having to waste ammo.

This won't be my last contribution, not by a long shot. Goanna start working on some kind of Level 2 Projectile weapon

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Axel
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Location: Britain (Gah)

Post by Axel » Sun Dec 30, 2007 0:10

And for my next trick, I present the Demon-Tainted Plasma Pistol
Single Click fires a powerful bouncing demon fireball that dissapates after a few seconds.
Click and hold to fire a stream of plasma orbs.
Attachments
arwdemonpistol.zip
(24.62 KiB) Downloaded 258 times

Qent
Posts: 2
Joined: Sat Jan 19, 2008 2:38

Post by Qent » Sat Jan 19, 2008 3:07

Here are two weapons. The carbine can fire three-round bursts very accurately or autofire very inaccurately, but doing more damage overall. There's also a recolored plasma rifle that fires faster but uses double the ammo. Both weapons were designed for multiplayer (and, therefore, for Skulltag), but they work in ZDoom.
Attachments
Arwcarbineplasrifle.zip
(31.08 KiB) Downloaded 265 times

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Axel
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Posts: 6
Joined: Sat Dec 29, 2007 13:20
Location: Britain (Gah)

Post by Axel » Sat Jan 19, 2008 15:32

Liking the Carbine and Plasma Gun V2, they could use a couple of small changes though.
Try changing the Carbine to a mode system. (Primary fire shoots with your selected mode, secondary switches modes)
And the Plasma Gun should do more damage or fly faster, since due to the increased firing rate it already eats up ammo at an increased rate.

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TheDarkArchon
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Post by TheDarkArchon » Sun Jan 20, 2008 2:30

Axels weapons both need improvement: They both need new sounds and muzzle flashes and the ice cannons secondary fire has unlimited ammo, which doesn't seem right. Also, the primary fire doesn't freeze, though I don't know if this is intended or not.

Qents plasma rifle is rejected: I don't think there is a place for a direct clone of the plasma rifle in the WAD.

Qents carbine needs improvement: the Doom Alpha graphics are overused and I don't think the primary fire should be perfectly accurate.

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Axel
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Post by Axel » Sun Jan 20, 2008 14:16

The Ice Cannon's primary fire isn't meant to freeze: it fires ice 'spikes' to tear them apart. I'll see what I can do about muzzleflashes, etc.

Mr. Mistoffelees
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Joined: Mon Mar 17, 2008 22:40

Post by Mr. Mistoffelees » Wed Mar 26, 2008 18:14

As a newly spawned member of this community, I feel it is my duty to ask:

Is this anywhere near done? More importantly, when will we be able to acquire it?

Ahh... I feel so much better now! I don't work with ZDoom or GZDoom, but I play them, and if you ever decide to create an EDGE weapons pack, I'm already there!

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DoomRater
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Post by DoomRater » Wed Mar 26, 2008 21:43

While I dunno about the progress of all the accepted weapons, there should be enough material together for a pre-release of all the current weapons. I dunno if TDA has that up or not.

As for EDGE, no, I'm totally not writing weapons for that. It doesn't have the same scripting power DECORATE has. I've already heard the accuracy trick I wrote on a previous weapon won't work in EDGE because it lacks the ability to check any sort of variable. So meh.

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TheDarkArchon
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Post by TheDarkArchon » Fri Mar 28, 2008 19:57

DoomRater wrote:While I dunno about the progress of all the accepted weapons, there should be enough material together for a pre-release of all the current weapons. I dunno if TDA has that up or not.
Would every one kill me if I said I had forgotten about the WAD?

Anyway, the last time I worked with it, it was pretty much done: I can't remember what I still needed to do.

EDIT: It works in older ZDoom, but not in more recent ones. Still need to do the KEYCONF (joy...) and redo all the DECORATES so that the strings are quoted (double joy...)

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