Since quite a while back, my laptop (which I have been using for Doom-related stuff) was sent into the shop for repairs. Meanwhile, to pass the time, I decided to play around with Snarboo's Trench Gun spriteset.
The concept was absolutely sound, but I always thought there was room for improvement. What I created as a result, was a lot more like the real thing as well as almost completely overhauled (I've even attached a bayonet!).
The sprites themselves are practically in a bare-bones state (IE no firing/thrusting frames). but I have included a pickup sprite.
FYI, the main difference between SHTGA0 and SHTGF0 is that 'F0 has it's hammer already struck (it's already fired a round).
Model 1897 Trench Gun
Moderator: wildweasel
- MidoriMan
- Posts: 29
- Joined: Sun Sep 18, 2005 20:41
- Location: Working blunders with Decorate.
Model 1897 Trench Gun
- Attachments
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- MidoriTrenchGun.zip
- Credits-
ID Software (original shotgun sprites)
Snarboo (initial modification)
Infinity Ward & Activision (the back part of the idle frames were initially ripped from Call of Duty 2's Trench Gun) - (40.74 KiB) Downloaded 433 times
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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Making swinging/thrusting frames should be no problem, I could probably get by with just the B frame and align that around as necessary. A bit disappointed that there's no muzzle flash, but I could probably figure something out there too.
Highly useful graphics. These are going into my next mod, whichever one that will end up being. =P
Highly useful graphics. These are going into my next mod, whichever one that will end up being. =P