Replacing berserk fist with another melee weapon
Posted: Fri Jan 09, 2009 16:10
I have been looking through the ZDooM Wiki and these forums for information that will help me with the following:
Please tell me if the following is the way to proceed:
Many thanks.
- 1. I want to replace the fist with a melee weapon (such as a lead pipe, wrench, or crowbar).
2. I want the new weapon to have the same power as a berserk fist.
Please tell me if the following is the way to proceed:
- 1. I will need to create a new powerup type [e.g., PowerStrength, but minus the Powerup.Color].
2. I will need to create the CustomInventory for the new weapon [e.g., Berserk with the modified PowerStrength minus the HealThing (100, 0)].
3. Create a Weapon definition for the new weapon that works like the fist.
Many thanks.