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About The Persecution Complex

Posted: Thu Apr 30, 2009 13:05
by Rex Claussen
For those of you that may not know about us and are interested, here is some information about The Persecution Complex:
  • 1. It's a team dedicated to creating mods for DooM.
    2. DB 'Deathbringer' Thanatos, probably best known for his marvellous work on Æons of Death, brings his incredible coding & spriting talents to the team.
    3. Nigel 'Enjay' Rowand has created ground-breaking mods, the most recent and notable of which was BGPA Missions : Liberation, and is an anchor on the team who is contributing to every aspect.
    4. Travis 'solarsnowfall' Miller is incorporating wonderful special effects to the game.
    5. Rex Claussen is primarily responsible for game design and mapping, but is involved in many other aspects as well.
    6. The Team's current project is named Paranoid, a Half-Life based mod for GZDooM, and it features all new enemies and weapons, models, textures, music, sounds, and a 7-map hub.
    7. Jeff Ligda is contributing original music to the project.
    8. The play-testing Team consists of David Ferstat, Björn 'Vader' Ostmann, Eruanna, and Janitor.
    9. Information and screenshots on Paranoid may be found at DooM Nexus.

Re: About The Persecution Complex

Posted: Mon Sep 24, 2012 0:36
by Rex Claussen
Rex Claussen wrote:6. The Team's current project is named Paranoid, a Half-Life based mod for GZDooM, and it features all new enemies and weapons, models, textures, music, sounds, and a 7-map hub.
Just for purposes of staying up-to-date, Paranoid was released on March 31, 2010. The team is currently developing a 7-map (+ new TITLEMAP) hub as an add-on, which continues the adventures of the protagonist of Paranoid. Not surprisingly, the add-on is named Paranoiac.

Re: About The Persecution Complex

Posted: Mon Sep 24, 2012 1:34
by Rachael
Sweet! 7 maps, I am very happy! :)

Just so you know I think I may be able to update the monsters a little better than before, maybe with the support of ACS since ZDoom allows named scripts now, I can code confidently without worrying about script collisions. But failing that, if I end up too busy or something, the old monsters will do just fine.

Re: About The Persecution Complex

Posted: Mon Sep 24, 2012 12:51
by Rex Claussen
Eruanna wrote:Just so you know I think I may be able to update the monsters a little better than before, maybe with the support of ACS since ZDoom allows named scripts now, I can code confidently without worrying about script collisions.
In addition to the standard bestiary from Paranoid, some additional enemies (and perhaps a couple more weapons) are being planned.

Re: About The Persecution Complex

Posted: Thu Oct 17, 2013 13:16
by Rex Claussen
Rex Claussen wrote:The team is currently developing a 7-map (+ new TITLEMAP) hub .....
The add-on is now at 8 maps (including one secret map) + new TITLEMAP. Status is as follows:

Map10 - Mapping 100% complete; gameplay 10% complete
Map11 - Mapping 100% complete; gameplay 10% complete
Map12 - Mapping 100% complete; gameplay 10% complete
Map13 - Mapping 100% complete; gameplay 10% complete
Map14 - Mapping 100% complete; gameplay 10% complete
Map15 - Mapping 98% complete; gameplay 10% complete
Map16 - Mapping 60% complete; gameplay 10% complete
Map17 - Mapping 90% complete; gameplay 10% complete
TITLEMAP - Mapping 100% complete; gameplay 0% complete

New enemies have already been created, but need to be incorporated into the game & tested.
No new weapons yet.

Re: About The Persecution Complex

Posted: Sat Mar 28, 2015 13:35
by Rex Claussen
Rex Claussen wrote:The add-on is now at 8 maps (including one secret map) + new TITLEMAP.
The game now has 9 maps + TITLEMAP. Updated status is as follows:

Map10 - Mapping 100% complete; gameplay 10% complete
Map11 - Mapping 100% complete; gameplay 10% complete
Map12 - Mapping 100% complete; gameplay 10% complete
Map13 - Mapping 100% complete; gameplay 10% complete
Map14 - Mapping 100% complete; gameplay 10% complete
Map15 - Mapping 100% complete; gameplay 10% complete
Map16 - Mapping 75% complete; gameplay 10% complete
Map17 - Mapping 90% complete; gameplay 10% complete
Map18 - Mapping 100% complete; gameplay 10% complete
TITLEMAP - Mapping 100% complete; gameplay 0% complete

Crossbow has been included, with plans for the Gluon Gun & Tau Cannon.

Re: About The Persecution Complex

Posted: Tue Mar 31, 2015 18:55
by Rachael
Just keeps getting bigger, don't it? :)

That's all cool, I can't wait to see it! :D

Re: About The Persecution Complex

Posted: Tue Dec 29, 2015 14:53
by Rex Claussen
Rex Claussen wrote:The game now has 9 maps + TITLEMAP.
The game now has 14 maps + TITLEMAP. Updated status is as follows:

Map10 - Mapping 100% complete; gameplay 100% complete
Map11 - Mapping 100% complete; gameplay 100% complete
Map12 - Mapping 100% complete; gameplay 10% complete
Map13 - Mapping 100% complete; gameplay 40% complete
Map14 - Mapping 100% complete; gameplay 20% complete
Map15 - Mapping 100% complete; gameplay 20% complete
Map16 - Mapping 100% complete; gameplay 50% complete
Map17 - Mapping 100% complete; gameplay 40% complete
Map18 - Mapping 100% complete; gameplay 10% complete
Map19 - Mapping 100% complete; gameplay 10% complete
Map20 - Mapping 60% complete; gameplay 30% complete
Map21 - Mapping 0% complete; gameplay 0% complete
Map22 - Mapping 100% complete; gameplay 90% complete
Map23 - Mapping 20% complete; gameplay 00% complete
TITLEMAP - Mapping 100% complete; gameplay 100% complete

Crossbow, Gluon Gun, & Hornet Gun have been included.
Nihilanth, Gonarch, Stuka Bat, and Boss Bat have been included.
More than a dozen new music tracks have been composed.
Floating islands that orbit in space have been added (code courtesy of GooberMan, model courtesy of Eruanna)