Paranoid featured on Zeden.net

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Paranoid featured on Zeden.net

Post by Rex Claussen » Tue May 04, 2010 23:38

On May 2, Zeden.net posted a short article on Paranoid. I believe Jean-Charles, the webmaster, intends to expand the article soon.

The site had previously written an article on Team TNT's Eternal Doom IV: Return from Oblivion.

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Re: Paranoid featured on Zeden.net

Post by Rachael » Fri May 07, 2010 10:01

Cool! Paranoid is getting a lot of publicity. :)
Spoiler: Zen Sarcasm

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Re: Paranoid featured on Zeden.net

Post by Firebrand » Thu May 13, 2010 22:29

Too bad that the article is written in... french? :)
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Re: Paranoid featured on Zeden.net

Post by Rex Claussen » Thu May 13, 2010 22:56

Firebrand wrote:Too bad that the article is written in... french? :)
Heh, heh. Yes, it's in French and perhaps I ought to have mentioned that earlier. Anyhoo, here's a Google translation:

"To be sure that my brief is not embedded in the flow of information, I chose to broadcast on Sunday. Yet should we read that someone! So here it is: after several months of development, Rex Claussen (who participated in the Eternal Doom IV project) gives us a quite original mod because it proposes an adventure in the universe of Half-Life with the GZDoom engine.

You play the character of Dr. Rolf Bellmer and you explore unknown areas of Black Mesa. The game is made of eight maps interconnected by a system of Hubs (As in Hexen). With true 3D architecture, Paranoid tries to capture a large part of the atmosphere of Half-Life, but with the Doom engine.

And as I haven't taken any video or screenshots, I'll send you there directly:

•Images: http://doomnexus.drdteam.org/Pd_Pix.html
•Description: http://doomnexus.drdteam.org/paranoid.html
•The mod : PARANOID.ZIP"

I'm not sure if that is any better. :roll:
Last edited by Remmirath on Fri May 14, 2010 21:57, edited 1 time in total.
Reason: Some Google Translator fixes. :P

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Re: Paranoid featured on Zeden.net

Post by Gez » Thu May 13, 2010 23:43

Rex Claussen wrote:The game is made of eight cards
Hah, Google picked the wrong translation of "carte". (Means both map, as in cartography, and obviously card.)

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Re: Paranoid featured on Zeden.net

Post by Firebrand » Fri May 14, 2010 0:41

Thanks for the translation, nice little article.
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Re: Paranoid featured on Zeden.net

Post by Remmirath » Fri May 14, 2010 21:58

I fixed some errors in the translation. Hope ya don't mind. :P
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Re: Paranoid featured on Zeden.net

Post by hans-karl » Sun May 16, 2010 13:01

Hi !
Rex Claussen wrote:I believe Jean-Charles, the webmaster, intends to expand the article soon.
Unfortunately, I'm not the webmaster. :wink: I'm only an occasional contributor, essentially on old-doom-style games. The webmaster is Zork (first post in my news), a classic-doom fan, as me.
Next days, I can take more time to play Paranoid and complete my article with more screenshots !

À bientôt !

Jean-Charles

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Re: Paranoid featured on Zeden.net

Post by Rex Claussen » Wed May 26, 2010 16:00

Jean-Charles has expanded the article with plenty of screenshots. He has just begun Map04 after a couple of hours of play (and much exploration), so he has quite a bit of the game remaining. I'm guessing he'll do a full review after he's completed the game.

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Re: Paranoid featured on Zeden.net

Post by hans-karl » Sun Feb 17, 2013 20:33

Oh, just back from an absorbing black hole, I just finish Paranoid. Wait now for Paranoiac :D !
Image
Thanks!

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Re: Paranoid featured on Zeden.net

Post by Rex Claussen » Mon Feb 18, 2013 14:19

hans-karl wrote:Oh, just back from an absorbing black hole, I just finish Paranoid. Wait now for Paranoiac :D !
It's good to hear from you, Jean-Charles.

By the way, finishing the game in under 7 hours is much better than I would have done.

Also, if you only found 56% of the secrets, I'm guessing you didn't get to Map06, the small secret level with sewers (aptly named "Dirty. Little. Secret.") The trick is to enter a couple of secret areas in Map02, which then raises a crate in Map05, which then allows you to jump to a platform that takes you to Map06. I know, I know - terribly complicated.

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Re: Paranoid featured on Zeden.net

Post by hans-karl » Fri Mar 08, 2013 23:08

Thanks! I'm looking in my old savegames to see where I can return at this point.
:)

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Re: Paranoid featured on Zeden.net

Post by Rex Claussen » Sun Mar 10, 2013 0:22

I believe the zip file contains a text file named "Paranoid Secrets.txt", which outlines the method to reach the secret level.

Unfortunately, because the maps are not intended to be played with a pistol start, warping to Map06 may increase the difficulty level. You will not enter the map with your weaponry and armor from Map05. Perhaps you can warp, and use the console to give yourself some weaponry. [The weapon names are 'crowbar', 'beretta', 'pshotgun', 'arifle', 'python', and 'rpglauncher'.] In this way, you'll have a fighting chance at the start.

Like most of the other levels, it is very non-linear. But explore it for yourself and see what you think.

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