Paranoid: Part Deux

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Paranoid: Part Deux

Post by Rex Claussen » Wed May 19, 2010 15:22

The Team has begun work on a two-part expansion pack for Paranoid. The first part, which is well under way, is a 2-map add-on that uses only DooM textures, decorations, and enemies, but which uses Paranoid weapons. All mapping for the first map of this 2-map wad is complete, and about half the mapping for the second map is done. The second part of the expansion pack is currently planned as a 3-map hub with the continuing adventures of Dr. Rolf Bellmer. Mapping for one of the three maps is about halfway done. The hub will include some new gameplay elements, among which is probably going to be team behavior among the enemies. Screenshots soon.

In addition, as a result of a suggestion on the ZDooM forums, we may consider doing some maps with Paranoid enemies but DooM weapons. The most notable DooM weapons without similar equivalents in Paranoid, of course, are the plasma rifle and BFG. I generally tend to shy away from including the BFG in any of my maps, but the plasma rifle has always been a favorite of mine. We'll see.

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Re: Paranoid: Part Deux

Post by Firebrand » Wed May 19, 2010 23:50

Sounds interesting, looking forward to it :).
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Re: Paranoid: Part Deux

Post by Rex Claussen » Wed Apr 04, 2012 13:11

I realize this is a super bump, but I figured I ought to report on the "deux" aspect of the "Part Deux" mentioned in my post above. Here are the salient points:

1. The name of the expansion pack is Paranoiac (but the file will take the name Paranoic to stay within the 8-character DOS limit that idgames requires).
2. It will have 7 regular maps, a brand new TITLEMAP, and 2 secret maps.
3. It will have some new textures, new models, new enemies, and new weapons (assuming DBT has the time to create them).
4. Major progress has been made on mapping: Map10 100% complete; Map11 90% complete; Map12 50% complete; Map13 0% complete; Map14 80% complete; Map15 0% complete; Map16 90% complete; Map31 Mapping 100% complete/gameplay 20% complete; Map32 Mapping 100% complete/gameplay 20% complete.
5. There will be a wide variety of environments - canyons, hilly terrain, sewers, offices/garage, labs, etc.
6. New music, some of which has already been composed.

Screenshots are forthcoming.

Oh, and it's been almost exactly 2 years since Paranoid was released.

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Re: Paranoid: Part Deux

Post by Rachael » Sat Sep 08, 2012 10:37

Rex Claussen wrote:Oh, and it's been almost exactly 2 years since Paranoid was released.
Where does the time go? Hard to believe it's been that long. :P

Well ... more, obviously, now ... sorry about the mega bump. :oops:
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Re: Paranoid: Part Deux

Post by Rex Claussen » Mon Sep 10, 2012 16:33

Rex Claussen wrote:Screenshots are forthcoming.
I lied. Heh.

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Re: Paranoid: Part Deux

Post by Rex Claussen » Thu Nov 15, 2012 14:36

New stuff the sequel will feature include:
  • 1. Terrain-based areas, with at least one entire map consisting of expansive landscapes (Mapping complete)
    2. Office areas including a new multi-storey parking garage (Mapping complete)
    3. Freezer (damaging if you stay in too long) as part of lab areas (Mapping complete)
    4. New lab areas, including new models
    5. New enemies. (Already created by DBT)
    6. (Possibly) New weapon(s)
    7. New music (much of which has already been done by Jeff Ligda)
    8. New TITLEMAP (Mapping complete)
    9. 7 new maps + TITLEMAP. Mapping complete on 5 maps & TITLEMAP, partially complete on one map, and 0% on the 7th map.
Screenshots will (eventually) arrive. Heh.

[Eruanna/Enjay, I vaguely remember being told that the "public" part of the Persecution Complex would not be public any more after the creation/merging of the other sub-forums. Is this correct? In other words, the public will not be able to see this post?]

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Re: Paranoid: Part Deux

Post by Rachael » Wed Nov 21, 2012 19:00

Rex Claussen wrote:[Eruanna/Enjay, I vaguely remember being told that the "public" part of the Persecution Complex would not be public any more after the creation/merging of the other sub-forums. Is this correct? In other words, the public will not be able to see this post?]
Not unless you request it.

If you need to know what is public and what isn't, you can use an alternate browser (such as internet explorer) without using your login credentials and browse side-by-side to see what sections of the forum you can activate and what are hidden. If you have them both logged in be sure to log out of at least one of them.
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Re: Paranoid: Part Deux

Post by Rex Claussen » Thu Nov 22, 2012 17:26

I just checked, and The Persecution Complex has a public forum, and so does Paranoiac (although the single post there does not belong in a public forum).

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Re: Paranoid: Part Deux

Post by Enjay » Thu Nov 22, 2012 18:54

Rex Claussen wrote:(although the single post there does not belong in a public forum).
Any particular place you want it? The reason for the thread seems pretty much resolved. The resolved feedback forum?

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Re: Paranoid: Part Deux

Post by Rex Claussen » Fri Nov 23, 2012 16:28

Enjay wrote:Any particular place you want it? The reason for the thread seems pretty much resolved. The resolved feedback forum?
That will work. It might even be fine to delete it altogether.

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Re: Paranoid: Part Deux

Post by Enjay » Fri Nov 23, 2012 18:40

'tis done.

As a general policy, moving or locking of threads is preferable to deletion simply to preserve a copy of whatever has been said for a variety of reasons. I know that there probably isn't anything of continued value in the thread in question but there is no real reason to delete it either.

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