In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.
Moderator: wildweasel
hitmanx
Posts: 215 Joined: Sat Dec 24, 2005 13:07
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by hitmanx » Sat Jan 20, 2007 3:49
ah sorry. If i knew you did a similar one i would have tried something different. lol
What does yours look like?
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Sat Jan 20, 2007 5:41
So, where are zose... guns snarboo?
Snarboo
Posts: 469 Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC
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by Snarboo » Sat Jan 20, 2007 13:22
Currently in limbo, but I'm working on it. :p
Marty Kirra
Posts: 364 Joined: Sat Jul 09, 2005 4:25
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by Marty Kirra » Sat Jan 20, 2007 21:09
It looks nearly the same, to be honest, but my sequence, the revolver loads when it's in it's most up-right posistion.
I could contribute some graphics to the project if needed!
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Thu Mar 01, 2007 0:31
Mod on hold till everything is transferred to new PC.
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Thu Mar 01, 2007 3:42
You've got a new PC, huh? Nice. Maybe now we won't have to hear you complaining about Filterpak or asking people to rehost files on mooload or elsewhere!
...um...I mean...forget I just said that =P
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Thu Mar 01, 2007 4:31
Neighbor's PC souped up with a 160 gig HD. I've got a free graphics card and a free extra 256 mem stick on the way too.
Connections are good :3
hitmanx
Posts: 215 Joined: Sat Dec 24, 2005 13:07
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by hitmanx » Fri Mar 02, 2007 9:50
Oh man i'm SO sorry! I have been so farking busy this past week. Guh Drama is gay!
I will be able to restart work shortly. I've done the tekwar weapons, now i just need to do the model rips.
wolf00
Posts: 34 Joined: Sun Dec 04, 2005 12:08
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by wolf00 » Fri Mar 02, 2007 18:54
i dowlading file RedQueen put it to directory zdoom,type zdoom.exe - file RedQueen.wad,game starting i cant see any changes ... what i doing bad ?
thx
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Fri Mar 02, 2007 19:30
redqueen.wad requires EDGE 1.29 RC3 or later. It is not compatible with ZDoom whatsoever.
wolf00
Posts: 34 Joined: Sun Dec 04, 2005 12:08
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by wolf00 » Fri Mar 02, 2007 19:52
wildweasel wrote: redqueen.wad requires EDGE 1.29 RC3 or later. It is not compatible with ZDoom whatsoever.
ok ww thx to you
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Fri Mar 02, 2007 21:02
RC4*
wolf00
Posts: 34 Joined: Sun Dec 04, 2005 12:08
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by wolf00 » Fri Mar 02, 2007 21:13
played redqueen under edge rc4 [map named beluga] doom2 game,i have this strange error,shoties in the air ....
http://forum.pctuning.cz/gallery/albums ... hot005.jpg
i played this mod,very good work ...
Marty Kirra
Posts: 364 Joined: Sat Jul 09, 2005 4:25
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by Marty Kirra » Sat Mar 03, 2007 1:59
Yeah, it's not a strange error, it's a strange sprite alignment. I guess he plans on replacing the shotgun soon enough anyway, so no worries.
hitmanx
Posts: 215 Joined: Sat Dec 24, 2005 13:07
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by hitmanx » Sat Mar 03, 2007 3:24
yeah we're doing the pickups last...So...just..ignore that lol.