DuduKrazy's Mod Journal

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Nick_Perrin
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Post by Nick_Perrin » Thu May 01, 2008 2:08

lizardcommando wrote:Ehh, I'm not digging the glass effect. It seems like it'll get in the way.
Agreed. Unless the shiny effects were subtler AND change dynamically as you turn/mlook, they are no good. They will start to annoy the player after a short while. Simplicity is often the best way to go...

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DuduKrazy
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Post by DuduKrazy » Thu May 01, 2008 3:02

i think i just experienced that problem. but what if i make the shine effects more transparent?

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wildweasel
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Post by wildweasel » Thu May 01, 2008 4:38

Yeah, decrease the transparency of it until it's just a subtle effect instead of an in-your-face bit of graphical fluff.

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DuduKrazy
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Post by DuduKrazy » Thu May 01, 2008 14:49

Updates:

- Made the glass shine effect more subtler. See screen below.

Image

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lizardcommando
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Post by lizardcommando » Thu May 01, 2008 23:09

Not bad. It looks better than the first screenshot, but I still think it would be better without it. It's up to you though.

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Enjay
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Post by Enjay » Thu May 01, 2008 23:19

It is a pretty good job and pretty "helmetty".

However, looking at a supposedly 3D world through the limited portal of a monitor that gives you no peripheral vision or any of the other "luxuries" of really being in the environment represented is usually limitation enough (even too much) for me.

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DuduKrazy
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Post by DuduKrazy » Thu May 08, 2008 18:48

I made an edit of the Riotgun from SW. Yeah, that overused weapon you may have seen a lot in other mods. But now i want to ask an question:

Does anyone mind if i put an edited version of a overused weapon like the Riotgun?

The point is that i want to remove that M249 because the weapon sprites doesn't look good compared to the others. I think i'm not very good at making model rips. Basically i want to replace it with a chaingun-type weapon.
Attachments
M800A0.PNG
My edited Riotgun. Based on the beta version one.
M800A0.PNG (6.48 KiB) Viewed 2852 times

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Chronoteeth
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Post by Chronoteeth » Fri May 09, 2008 5:48

Edit looks good enough. Like how the barrels are bigger.

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DuduKrazy
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Post by DuduKrazy » Sat Jun 14, 2008 16:14

Updates:

- Fixed a lot of bugs.

Bullet sparks could be teleported. It could even kill you on maps that use the "Player Voodoo Doll" trick like TNT's map 30.

Some projectiles could go through walls and even doors.

As well as some other bugs that i can't remember right now.

- RP36 is now the Battle Rifle from Halo 2.

- Added decal effects

- Tweaked the smoke effects

- Added smoke effects on the Jetpack

- Added new sound for the RP36. Until i find a better one, i'll stick with the MP5 sound from the original Counter-Strike.

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DuduKrazy
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Post by DuduKrazy » Sun Jun 22, 2008 22:32

Updates:

- Fixed some more bugs.

- Removed the smoke bombs.

- Armor Bonus now adds 5 armor instead of 1.

- Changed firing sound for the Super Shotgun MK.3

- Tweaked the damage of some weapons

- Remade the title and credit screens

- Added a new alternate attack for the fists w/ninja scroll. basically it fires a Kunai which pushes a target towards you. kinda like the Strife's Loremaster chain attack.

Aside from issues (according to WildWeasel) with the SSGMK3 firing sound, a bug regarding the weapon selection order, etc, the mod seems ok. now i need some feedback from Chronoteeth.

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DuduKrazy
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Post by DuduKrazy » Sun Jun 22, 2008 23:13

Screenshot alert!

A new shotgun, vanilla Doom style. Much better!
Image

A revamped RP-36 machine gun
Image

A heavily overused weapon revamped.
Image

Get Over Here! (or Come Here!)

Image

Two marines ready to help you

Image
Image

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DuduKrazy
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Post by DuduKrazy » Tue Jun 24, 2008 20:58

Updates:

- Improved the allied marines's AI.

- Added lens flares effects on all lamps and torches.

- Lamps are now breakable.

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Chronoteeth
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Post by Chronoteeth » Thu Jun 26, 2008 0:30

I don't know if I'm a fan of the new shotgun and assault rifle. The old shotgun using the sprites from that one duke nukem rip was badass.

I like the new riotgun though, pretty awesome.

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DuduKrazy
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Post by DuduKrazy » Sat Jun 28, 2008 19:16

Updates:

- You can now walljump. just run towards a wall and press the jump key to walljump. based on Cutmanmike's walljump code. default keybind is space bar

- New weapon added: Chibi*-Rocket Launcher (*japanese word for mini. example: chibimoon)

º Uses a heavily edited Devastator Weapon.

º Fires two rockets at once, dealing 1 damage each rocket. +STRIFEDAMAGE is used to prevent the weapon from being overpowered.

º Weapon shares the slot with the Fusion Cannon. (it's on Slot 8)

- Even more bugs fixed.

- Allied marines now work like bots. based on the Coop Marines code by unknownna

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DuduKrazy
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Post by DuduKrazy » Sat Jun 28, 2008 20:04

The Chibi Rocket Launcher in action

Image

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