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Posted: Sun Jun 29, 2008 0:55
by Visplane_Overflow
'Chibi' rocket launcher? Aww shit. Why not call it the "Kawaiiii!!! ^________^ ROCKET RAUNCHERUUUU"
Posted: Sun Jun 29, 2008 15:44
by DuduKrazy
Updates:
- Reduced the Chibi Rocket Launcher's damage to a more acceptable level.
- Walljumping should be a lot easier to perform now. But this have a cost. I had to remove the player footsteps.
Posted: Sat Jul 05, 2008 0:54
by DuduKrazy
Updates:
- Remade the Fullscreen HUD and the Desert Eagles sprites.
- Added a new teleporter fog
- Fixed a bug which caused the Katana alternate attack to trigger a splash.
- Improved the RPG-8 and Chibi rocket trails. (based on Lioyd Irving's Jdoom rocket trail code)
Posted: Wed Jul 09, 2008 14:46
by DuduKrazy
Updates:
- Two more little bugs fixed.
- Added new ammo and medkit pickups
Posted: Mon Jul 14, 2008 1:57
by DuduKrazy
Updates:
- One more bug fixed
- Remade the Fusion Cannon projectile and the RPG-8 hud weapon sprites. They should look much better now!
I uploaded an updated beta version! Go to the Releases section for the download link!
Posted: Fri Jul 18, 2008 14:06
by DuduKrazy
Updates:
- Remade the fists and added some new attacks.
- New crosshair added.
Posted: Sat Jul 19, 2008 16:27
by DuduKrazy
Updates:
- You'll no longer take friendly fire from the allied marines.
Posted: Sun Jul 20, 2008 17:57
by Janitor
can we expect to see a download of the updated version?
Posted: Sun Jul 20, 2008 22:32
by DuduKrazy
yes
Posted: Sun Jul 20, 2008 22:54
by DuduKrazy
New bugfix version is up. go to the Releases section for the download link!
Posted: Tue Jul 22, 2008 21:25
by DuduKrazy
Updates:
- i decided to scrap the jetpack and reimplement the UACRV* from the early versions of the mod. This time it will be a new player class rather than just a summonable "weapon".
º This new class cannot pickup and/or use any other weapons aside from the starting one. I will give this starting weapon infinite ammo and an alternate fire mode.
º Using the IDKFA/IDFA cheats, as well as the "give weapons" console command will no longer give all the weapons as i used the +CHEATNOTWEAPON flag on all the weapons except on the UACRV's starting weapon. I had to do this because i could still use the other weapons when using the codes while playing as the ship.
* stands for UAC Reconaissance Vehicle. Uses a modified Recon Car sprite from Duke Nukem 3D and the cockpit from Battlecruiser 3000AD. (the ship's cockpit is the only good thing about this game.)
Posted: Fri Jul 25, 2008 14:12
by DuduKrazy
Updates:
- I finally found a way to switch to a player class at any time.
I made a powerup based on the Kittylator that when used, you'll immediately switch to the UACRV. In an early stage of the mod
development, i already had such idea but i found it too hard to implement and then i decided to scrap it.
Implementing the basic part was easy, but half the battle. I soon came across some heavy bugs:
when the powerup runned out or you had exited a level while still transformed, you could still fly and had the other class's weapon. And when you runned out of ammo, the other class's weapon
was automatically switched to.
Then i decided to make a script that takes away this weapon once you transform into the modified DoomMarine class again. I just tested the new powerup this morning and so far, i succeeded on
implementing this new concept.
The reason why i decided to do it is simple: i felt it was weird to fly a ship on the original Doom levels, given that most of these levels are all about indoor areas and tight hallways.
Posted: Sat Jul 26, 2008 4:18
by DuduKrazy
Updated beta version is out. go to the Releases section for more details
Updates:
- New Powerup Added: UACRV Radio.
- Changed one of the allied marines sprites. Male version
now uses the Commando sprite. (i'm not sure about where the sprite came from. i think it's from LameDuke.
i saw it in this thread:
http://forum.zdoom.org/viewtopic.php?f= ... y&start=45)
- some small bug fixes which i can't remember right now.
Posted: Fri Aug 01, 2008 19:03
by DuduKrazy
Posted: Sat Aug 02, 2008 6:03
by Chronoteeth
Man, that AR just doesn't look right, and I miss the old shotgun. Those were fun.