Lizardcommando's mods journal
Moderator: wildweasel
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
I'm just going to forget about fixing the HUD. I'm going to concentrate on working to ejecting shell casings and magazines but I have no idea on how to do this. Can someone help me out with this? I have shell casings and magazines defined, but I haven't the slightest clue as to how to put them into the game.
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Well, while Doomrater is working on fixing my Exterminator mod, I am working on a mini mod. It's based on that Megaman Zero/X mod that I talked about a while back.
It's called Maverick Hunter and so far, all I have done is the ZBuster and the Beam Saber. I still have to fix the graphics for it, but the coding shouldn't be too hard to pull off. Once I get to the coding for the Health Bar, that's gonna be a pain in the ass. Basically, this mod will only give you two weapons, which are the ones I mentioned earlier. However, they're going to be pretty powerful so that should even things out. This will also utilize custom playerclasses, but it's only two.
Yeah, that's about it...
It's called Maverick Hunter and so far, all I have done is the ZBuster and the Beam Saber. I still have to fix the graphics for it, but the coding shouldn't be too hard to pull off. Once I get to the coding for the Health Bar, that's gonna be a pain in the ass. Basically, this mod will only give you two weapons, which are the ones I mentioned earlier. However, they're going to be pretty powerful so that should even things out. This will also utilize custom playerclasses, but it's only two.
Yeah, that's about it...
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Hey guys, I'm back from the dead (sorta).
I haven't been working on the Exterminator mod at all. It kinda sucks that I haven't done much with it... I'm not sure what's going on with Doomrater. He said he's got a few more things to do with the bugfixes on my mod and implementing the ejecting shell casings and dropped magazines stuff, but he hasn't really said anything to me.
I've also stopped working on that Maverick Hunter mod for ZDoom. That's mostly because I've lost interest on that.
Anyways, this is pretty much what I've been working on for the past few weeks.
http://www.youtube.com/watch?v=5CEpZ9Atacw
I haven't been working on the Exterminator mod at all. It kinda sucks that I haven't done much with it... I'm not sure what's going on with Doomrater. He said he's got a few more things to do with the bugfixes on my mod and implementing the ejecting shell casings and dropped magazines stuff, but he hasn't really said anything to me.
I've also stopped working on that Maverick Hunter mod for ZDoom. That's mostly because I've lost interest on that.
Anyways, this is pretty much what I've been working on for the past few weeks.
http://www.youtube.com/watch?v=5CEpZ9Atacw
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
I've been trying to implement ejecting shell casings into my mod but I have no idea what I'm doing wrong. Doomrater coded in the basic stuff recently and I've been trying to fix it but I've been having really bad luck with this. I tried fixing the SMG's shell casing spawning but when I test it, the bullet casings spawn right in front of my face. Here's the coding for the entire gun:
Can someone please tell me what the hell I'm doing wrong and can someone please tell me exactly how i fix this?
Code: Select all
ACTOR SMG : Weapon 14400
{
+AMMO_OPTIONAL
Inventory.Pickupmessage "You got the 9MM SMG!"
Obituary "%o was perforated by %k's SMG."
AttackSound "weapons/smgfire"
Weapon.SelectionOrder 350
Weapon.AmmoType1 "9MMMAG" //The guns magazine
Weapon.AmmoType2 "9MMAMMO" //The real ammo
Weapon.AmmoGive 0
Weapon.AmmoGive2 30
Weapon.AmmoUse 1
States
{
Spawn:
MGUN A -1
LOOP
Ready:
CHGG A 1 A_WeaponReady
CHGG A 0 A_JumpIfInventory("IsReloading",1,"Reload")
Loop
Deselect:
CHGG A 1 A_Lower
Loop
Select:
CHGG A 1 A_Raise
Loop
Fire:
CHGG A 0 A_JumpIfNoAmmo("Reload")
CHGG A 0 A_GunFlash
TNT1 A 0 A_FireCustomMissile("9MMShellcasing",-45+random(-30,-20),0,-1,7)
CHGG A 1 A_FireBullets(3,3,-1,4,0,1)
CHGG B 2
Goto Ready
Reload:
CHGR A 0 A_JumpIfInventory("9MMMAG",0,"Ready")
CHGR A 0 A_JumpIfInventory("9MMAMMO",1,1)
CHGR A 4
CHGR B 3 A_PlaySound("weapons/smgreload1")
CHGR C 3
CHGR D 3
TNT1 A 0 A_FireCustomMissile("9MMDroppedMag",random(-2,2),0,8,-5)
CHGR D 13
CHGR E 3
CHGR F 3
CHGR A 4 A_PlaySound("weapons/smgreload2")
CHGR A 4
LoadMagazine:
CHGR A 0 A_GiveInventory("9MMMAG",1)
CHGR A 0 A_TakeInventory("9MMAMMO",1)
CHGR A 0 A_JumpIfInventory("9MMAMMO",1,1)
Goto MagazineLoaded
CHGR A 0 A_JumpIfInventory("9MMMAG",0,1)
Goto LoadMagazine
MagazineLoaded:
CHGG A 2
Goto Ready
Flash:
CHGF A 1 BRIGHT A_Light1
CHGF B 2 BRIGHT A_Light0
stop
}
}
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
BLAARGH!!!
I accidentally deleted my GZDoom which had a shitload of wads, some of it included resources for The Exterminator mod and Gooool's Forest 3. Also gone are the raw bmp files of sprites used for the mod. I tried to system restore thing but it didn't work. It only restored the gzdoom exe file and none of the other stuff.
Fortunately I had backed up some of the files. The only crappy thing is that I lost the resources for the remade Trenchcoat lizard guy.
I accidentally deleted my GZDoom which had a shitload of wads, some of it included resources for The Exterminator mod and Gooool's Forest 3. Also gone are the raw bmp files of sprites used for the mod. I tried to system restore thing but it didn't work. It only restored the gzdoom exe file and none of the other stuff.
Fortunately I had backed up some of the files. The only crappy thing is that I lost the resources for the remade Trenchcoat lizard guy.
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Thanks for the words of wisdom Enjay.
Well, I finally got it all to work with the help of everyone who responded to my thread at the ZDoom forums. I just need to tweak the settings for the shotgun shell spawners and then I'll be set to release a demo. I was gonna wait until I finished the Vangaurder robot enemy and remake the Trenchcoat Lizard but I don't think I'll have time to do that for a while...
Well, I finally got it all to work with the help of everyone who responded to my thread at the ZDoom forums. I just need to tweak the settings for the shotgun shell spawners and then I'll be set to release a demo. I was gonna wait until I finished the Vangaurder robot enemy and remake the Trenchcoat Lizard but I don't think I'll have time to do that for a while...
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Hey guys, so here's the last demo for now:
http://www.megaupload.com/?d=RRHQ6YE7
So here's what's new with this version:
http://www.megaupload.com/?d=RRHQ6YE7
So here's what's new with this version:
- *The LV Armor now spawns debris when it dies.
*Brand new enemies, the Fanatical Samurai Lizard, the Wizard Lizard and the Medic Lizard!
*Remade the Barney Calhoun Lizard sprites!
*Placed the Silenced Machine Pistol back in the mod, but with a totally new look to it!
*There's a brand new Fullscreen HUD!
*Ejecting shell casings and dropped magazines are now in this mod!
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- WolfyGirl
- Posts: 126
- Joined: Sun Sep 14, 2008 8:08
- Location: The Netherlands
- Contact:
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California