I'M BACK.
Moderator: wildweasel
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Resurrecting my mod journal.
Projects:
A) KDiZD - Enhanced
Slightly misleading title aside, this project seeks to revamp the weaponry to bring it up to date with the improved maps and gameplay. Currently studying Decorate code. Might need help in that respect, so if anyone is proficient with it and willing to help me, please let me know! Alternatively, a link to a good online resource would be appreciated.
Also working on more frames for the weapons. Extra frames have been made for the regular and super shotgun. Going to work on the melee weapons' frames next.
B) Pipes & Pillars
My map. There's a thread for this in projects with some screenshots. Current map is only using unlimited port features, which mostly means extra detail that vanilla couldn't handle.
Once the first map is done, I'm going to release it, then go back and add GZDoom features. I really want to turn this into a small GZDoom map set with the goal of reimagining the first 5 or so maps of Doom 2. Will probably end up using a modified set of KDiZD - Enhanced weapons along with new monsters.
Projects:
A) KDiZD - Enhanced
Slightly misleading title aside, this project seeks to revamp the weaponry to bring it up to date with the improved maps and gameplay. Currently studying Decorate code. Might need help in that respect, so if anyone is proficient with it and willing to help me, please let me know! Alternatively, a link to a good online resource would be appreciated.
Also working on more frames for the weapons. Extra frames have been made for the regular and super shotgun. Going to work on the melee weapons' frames next.
B) Pipes & Pillars
My map. There's a thread for this in projects with some screenshots. Current map is only using unlimited port features, which mostly means extra detail that vanilla couldn't handle.
Once the first map is done, I'm going to release it, then go back and add GZDoom features. I really want to turn this into a small GZDoom map set with the goal of reimagining the first 5 or so maps of Doom 2. Will probably end up using a modified set of KDiZD - Enhanced weapons along with new monsters.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Thanks. :) I don't want to make any radical changes, such as reloading, but mostly just add more frames, add new sounds and up the damage of some of the weapons, such as the pistol. The pistol is really inadequate against the new monsters. I'm also going to switch the firing modes on the grenade launcher, and possibly remove the primary fire.
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Alright, I finally think I'm ready to get over my crippling bout of the lazies and start work...tomorrow. I have only the necessary files from the KDiZD .pk3 extracted to a directory for easy handling. Now I just need to wipe the .wad, reorganize it and code this puppy. For some reason I'm nervous about using a new scripting language, even if it's virtually no hassle to move from DDF to Decorate. :/
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
Blasphemy. The pistol was always an excellent weapon, and still was in KDiZD. Not to mention how useful the primary fire of the grenade launcher was. Why is it that everyone is so keen on modifying KDiZD lately? I thought the gameplay was fine, although a bit boring after time. Come to think of it, I frequently found myself switching /back/ to the pistol.Snarboo wrote:... and up the damage of some of the weapons, such as the pistol. The pistol is really inadequate against the new monsters. I'm also going to switch the firing modes on the grenade launcher, and possibly remove the primary fire.
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
The default gameplay is fine, I really liked KDiZD. I just want to give the weapons more flare. It's kind of odd to me that they took a 13 year old game and revamped every aspect of it but the weapons.
Speaking of which, I've started work on the mod. Changes are small so far, mostly renaming some entries and modify weapon values. Graphics are coming next.
Speaking of which, I've started work on the mod. Changes are small so far, mostly renaming some entries and modify weapon values. Graphics are coming next.
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
FOT stands for Fallout Tactics, an old strategy game. Here's a rar containing what could be (With some sound editing) some decent minigun sounds. Might not be too useful on second thought though.
http://www.megaupload.com/?d=OCPUUEIG
http://www.megaupload.com/?d=OCPUUEIG
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact: