I've edited this post to match the one on the EDGE forums.
EDIT: Had to remove the linked image (Exigency logo) from automatically displaying, as it was somehow messing with my site. Silly Freewebs.
http://www.freewebs.com/mouac/ExigPicBG.png
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+ADDED NEW HI-RES EXPLOSIONS
+ADDED NEW HI-RES BULLET PUFF EFFECTS
+EDITED AND ADDED ANIMATIONS FOR WEAPONS
I'm telling you guys, you're going to love the graphical overhaul I'm giving MoUAC right now. It takes a lot of time to perform all the changes and do all the tweaking necessary to perfect it all, but the results are very rewarding and well worth it. Essentially I'm trying to simulate, as much as I can through EDGE, real particle system-style effects. Where I can't imitate it well enough, I go brute-force and pre-animate it. In terms of weapons, I'm making the animations smooth and fun where I can, with a few nice touches you'll see when you play. Unfortunately this means the mod will clock in at a very large size, so you will have to get it via idgames or by torrent. I will be seeding 24/7 so no worries there!
Current list of
potential voice actors:
-LizardCommando
-djshrimpy
-sawyerscheer
Let me know if you want to partake in the voice acting. There is no rush; I'm still working on the script for the most part, but the intro scene will be ready soon. I'm also very open to criticism, I want this mod to be (for the most part) well-written, or at least competently written. Normally that's very easy, but dialogue can be tricky to do right. I think it's turning out well though.
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Dartmerc wrote:Well i'm glad I inspired you to jump back into it, how long have you been working on this now anyway? I think I remember you starting the project, but I can't remember when that was lol
To answer your question from August, I only just discovered the answer myself thanks to ancient forum posts and whatnot. It's been in production since probably some time in 2004. It began as a singleplayer add-on for the original MoUAC (now "Soldier's Stockpile"), then it was reworked to have new weapons, then it was reworked again I believe for the Doom 2.5 weapons, then I began making maps, then scrapped those for a new vision and starting creating the singleplayer adventure again.
There was no concrete plan and the sheer size of the project would have been insurmountable, so those maps were scrapped YET AGAIN and the episodes were born. This is the current iteration of MoUAC that you are seeing now, with Exigency first on the list. The vision is super-strong now and the story, as you know Dartmerc, is totally fleshed out and more important than ever to the mod.
Because of all those changes, Exigency has technically been in production for almost as long as Batman Doom! I assure you, future episodes will come faster. I don't have to start from scratch!
-Nick
P.S. One day I will release those early maps from the first iterations of MoUAC. I don't know if I still have all the necessary scripts for them, but we'll see. I'll also have an "alpha" of the
current MoUAC if anyone is interested in seeing the progression.