True Action

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Moderator: wildweasel

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wildweasel
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Post by wildweasel » Wed Sep 21, 2005 21:35

Say, those do look good. But I noticed that your naming scheme in the WAD file was not right - you're supposed to increment the letter, not the number (because the number is for the facing angle in monster/decoration sprites).

Just thought you might like to know.

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My name is Smith.Agent Smith...
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Post by Post » Mon Sep 26, 2005 17:41

Oh , Since i made some general modifications , i'd better list'em

+Added PSG1 Sniper rifle.Primary fire (Guess what it do) fires the rifle and Seconadry activates a Scope...In scope mode , rifles deals more demage

+Replaced UT2003 RL with M66 Rocket Launcher...
Regarded in such movies as "Commando" and , errr , i don't rember any more...
Using Secondary fire mode will reload the rocket Launcher

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My name is Smith.Agent Smith...
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Post by Post » Wed Sep 28, 2005 19:10

Wheeeph...I made plenty changes , so i won't describe them...
Just download a newer version of TA here

http://www.flowers-teens.com/True_Action.rar

Oh , by the way , i added a light.wad with some special dinamic lights for TA...GZDoom only , as you understand...

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Soultaker
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Post by Soultaker » Wed Sep 28, 2005 19:23

Makes me grin like a little kid on crack. Whatever that means. I may just take some resources from this here cool mod and use them for mine. You do need to fix the single pistol though. I can see an overlay of graphics while firing. The overlay is a big no-no since it can make the weapon look like utter crap. The rest of the weapons are great except for the poor rip-off of the awesome DIZD flamethrower. Either make it the same or take it out.

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My name is Smith.Agent Smith...
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Post by Post » Wed Sep 28, 2005 19:38

Yeah bro , you can use resources for free...

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Marty Kirra
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Post by Marty Kirra » Wed Sep 28, 2005 21:49

Kinda a personal request, but can you change the pistol sound? It sounds really weak...

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Marty Kirra
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Post by Marty Kirra » Wed Sep 28, 2005 21:51

Nevermind that,it sounds good now...OMG my shocker pistols! Awesome! My Doom Hunt Shotgun(I just made reloading frames on that too...I was about to upload them) Some of the sprite changes you made really fit the mod, like the Machine Gun. There are also some sprites that have some defects(The Uzi's reloading sequence has something wrong on the arm,I can't point it out directly.) Good mod so far! Keep it up!

EDIT: Stoic is the name of TheDarkArchon's Pistol in his mod Tainted Decorum...the original name is just the Shocker Pistol

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My name is Smith.Agent Smith...
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Post by Post » Thu Sep 29, 2005 9:48

Shoker pistol?
OK , as you say...

PS
I'll check the uzis...

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wildweasel
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Post by wildweasel » Thu Sep 29, 2005 16:51

Bug: Holding the alt-fire on the Uzi's with a full clip repeats the finishing animation and shows these graphical flaws quite well.

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My name is Smith.Agent Smith...
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Post by Post » Thu Sep 29, 2005 18:55

Thanks WW , that's really shitty bug...Will fix ASAP.

TawmDee
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Post by TawmDee » Thu Sep 29, 2005 19:06

Mm. this new version is great, but the accuracy issues need fixing. that's about it really, great stuff!

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My name is Smith.Agent Smith...
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Post by Post » Thu Oct 06, 2005 14:23

Wheeeph...Bills are payed...Changes are made
Well , at least two Major and lots of minor

+Minigun Replaceed with M60 machinegun
+M16 is now reloading!Now it can fire with primary , secondary , AND reload after each 30 shots fired

+Plenty of minor bugfixes...

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My name is Smith.Agent Smith...
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Post by Post » Sat Oct 29, 2005 8:36

**Sorry for Double posting**

Heh..We ain't dead yet...C++ almost killed me , but i am still alive , so as a True Action

Some changes

+Replaced mp5k with some future-style SMG
+Added smoke to shell casings
+MAde some animations smoothier
+Replaced rotary shotgun with Drum-Magazine shotgun...I made that one for CT
+Added TERRAIN lump

Could be found here
http://rapidshare.de/files/6904722/True_Action.rar.html

TawmDee
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Post by TawmDee » Sat Oct 29, 2005 9:20

Suggestion: You could always use fragglescript to replace the starting weapons in GZDoom. Unless you don't want that.

Right.. time to go through the wad again.

Double pistols still have the accuracy 100% problem! goddammit! also the smoke thing isn't aligned properly.

Magnum is 100% accurate, dats bad.

Shotgun is very nice. Strange way you deal with how the shots only go left or right like Doom. Decorate can make it so it can act like an actual shotgun, by having it spread in a circular manner, or something.

Nothing wrong with SSG. Replace firing sound?

Autoshotty is niiiiceee.

Akimbo Uzi's suffer same problems as akimbo pistols.

Weird submachinegun thing that fires really fast - 100% accurate? I don't think it should be..

Every other weapon is fine. Good work as usual.
Last edited by TawmDee on Sun Nov 20, 2005 4:54, edited 1 time in total.

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My name is Smith.Agent Smith...
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Post by Post » Sat Oct 29, 2005 9:31

Heh..Glad to hear that...
Will fix bugs , but later...
Doom movie came to Russia , so i gotta check it out soon.

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