Weasel's Mods
Moderator: wildweasel
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
If you're going to do a ridiculous arsenal mod, you have to make a mondo-super-mega weapon that will kill anything in one shot, even the Icon of Sin, but make it so that you cannot carry any other weapons with it, expect maybe melee and a pistol, and ammo super rare. :D
Addendum: I'm willing to donate any graphics for weapons.
Addendum: I'm willing to donate any graphics for weapons.
- wildweasel
- DRD Team Admin (Inactive)
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- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
I'm thinking of taking a rip of the Cyclone from Perfect Dark that Chrono did a while back and turning it into some kind of "Metal Storm"* gun where you have to replace the barrel after firing off all the rounds. Naturally, it'd be best for it to have a large magazine and have a panic mode where you can fire all the rounds off almost instantly. :)
*Metal Storm guns are a kind of weapon that uses stacked bullets in a barrel rather than the traditional magazine, kind of like a roman candle. Here's a link at a Wikipedia talking about it.
*Metal Storm guns are a kind of weapon that uses stacked bullets in a barrel rather than the traditional magazine, kind of like a roman candle. Here's a link at a Wikipedia talking about it.
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
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- wildweasel
- DRD Team Admin (Inactive)
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Here's my progress, from last Sunday to today:
- Massive debugs to the weapon pickup system. It is no longer possible to magically refresh your stock of ammo by dropping an empty weapon and picking it back up again. Conversely, picking up any given weapon for the first time per game will give you a couple of extra clips.
- No matter which copy of a given weapon you pick up, the amount of bullets in the magazine is the same - there's no better way to do this without seriously painful ACS scripting, and I don't want that.
- Added tons of comments to the code to explain how I'm doing things.
- The Autopistol from ww-htic (altered to act like the one in ww-stranger - same chance to jam, same lightning-fast fire rate)
- The Taser from ww-bni (doesn't stun enemies yet...going to work on the custom pain and damage stuff later. I imagine the taser would be an effective weapon against the Cyberdemon, if one is stupid enough to try it)
- The Break-Action Shotgun (new weapon, based on the one from ww-cash, but with new graphics from Marty Kirra - will show screenshots this weekend)
- The Pugnose Assault Rifle (from ww-stranger, currently unmodified, but the reload system was improved with custom state labels to be much more readable)
- The BlackHand Personal Defense Weapon (new weapon based on graphics by Paul)
- The martial arts, yes, the same ones I've been using since ww-stranger
- Looking for a fresh new set of player sounds. Suggestions?
- Massive debugs to the weapon pickup system. It is no longer possible to magically refresh your stock of ammo by dropping an empty weapon and picking it back up again. Conversely, picking up any given weapon for the first time per game will give you a couple of extra clips.
- No matter which copy of a given weapon you pick up, the amount of bullets in the magazine is the same - there's no better way to do this without seriously painful ACS scripting, and I don't want that.
- Added tons of comments to the code to explain how I'm doing things.
- The Autopistol from ww-htic (altered to act like the one in ww-stranger - same chance to jam, same lightning-fast fire rate)
- The Taser from ww-bni (doesn't stun enemies yet...going to work on the custom pain and damage stuff later. I imagine the taser would be an effective weapon against the Cyberdemon, if one is stupid enough to try it)
- The Break-Action Shotgun (new weapon, based on the one from ww-cash, but with new graphics from Marty Kirra - will show screenshots this weekend)
- The Pugnose Assault Rifle (from ww-stranger, currently unmodified, but the reload system was improved with custom state labels to be much more readable)
- The BlackHand Personal Defense Weapon (new weapon based on graphics by Paul)
- The martial arts, yes, the same ones I've been using since ww-stranger
- Looking for a fresh new set of player sounds. Suggestions?
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
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- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Sadly, no. It's inspired by a prototype weapon system with the same name. But Metal Storm the game does kick ass. :)
The weapon won't function exactly like it did in Perfect Dark, but it will be pretty similar. I'm also going to include all graphics, even scraps, when I release it so you can make modifications.
The weapon won't function exactly like it did in Perfect Dark, but it will be pretty similar. I'm also going to include all graphics, even scraps, when I release it so you can make modifications.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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